Disclaimer: Views are of the blogger's own and does not (necessarily) reflect actual common-sense.

Monday, 24 July 2023

The Wolf, The Lion, and The Maiden Fair-Chapter 1

AGE WARNING:

This work is one of dark nature. If you're below the age of 16, then you're better off reading something else. I don't profess to follow my country's rules where only foreigners like G.R.R Martin and Miura Kentaro can write dark fiction. At the same time, my responsibility to restrain myself doesn't mean sensitive people won't be offended. I'm a storyteller, but I'm not an activist. For every Meghan Markle, there is a Dazai Osamu.



A Requiem From Winter Past

The Wolf, Lion, And The Maiden Fair

(Written by Cocteau L'Enfant Naturel)

 

Chapter 1-The Wolf And His Answer


"A wolf knows best every man."

~A common sellsword saying

 

)0(

The merchant caravan attacked hours earlier was doomed to a sure voyage, its journey pointing towards rape, murder, and despair. They were nothing more than fodder for the strong, a sea of blood with severed heads, torn limbs, and enslaved women defiled.

All knew this foulest profession to be notorious for their raids, a people cursed without value. Cowardice was their sole merit, a statement nothing more than slander. A rally in numbers always worked, but only if their backs were against the wall. Such was a brigand's pride.

If baleful leers and lustful loins were his people's finest weapons, this was because these damned ones deserved it. Treachery befell them, an unjust society driving them to be monsters. Eye for eye and tooth for tooth, it's a cowardly deed and an act of treason to leave their whores untouched. Bandits were never short on female companions, yet nothing satisfied the males more than slavery and breaking their captives' resolve. A swig of childsbane forced down the throats of these privileged bitches meant more wealth from the south entering their pockets, for a barren harlot would create fewer problems instead of more.

Then that thrice-damned demon appeared before him and his brothers, a plaything and a sheep wandering towards the doors of an abattoir. Flay him, roast him, feed him to the beasts, and give his entrails to the birds.

Weapons flashed with blood spilt, a steely storm accompanying the slaughter. Forty men armed to the teeth against a lone intruder, a victor left standing tall. Eyes of scarlet red revealed a living deity named Death, a monster old wives' tales whispered to be a uladh. It had to be so, for why else would he be capable of terrifying feats befitting a demon?

The unbridled power and absolute chaos were the true meaning of terror, a rampaging force leaving a trail of blood and guts in its wake. Fear annihilated Adril's mind, a question as plain as life and demise asked.

Flight or fight?

Adril chose flight.

)0(

Petals of white swirl above a lone figure seated on a rock, his cerulean gaze cast onto the sight below. In his hand is an elven sabre, the blade sheathed and rested upon his shoulder. An everlasting breeze caresses his long hair of snow, his coat of dark and blue billowing. He is lean in form yet muscular, and his fair elven features contradict the fact that he is not. The full moon is a portrait worthy of astonishment, a sphere of azure blue hanging on the evening wall. A tranquil lake is ever before it, a mirror below a hillock of green. It is a world beyond that which the living tread, a realm where order holds absolute sway.

From men to beasts and back again,

A place both primal and tamed.

Ruins were rebuilt and ruined again.

From one end to the other, the cycle stays.

Such is the verdict Iel proclaimed to the world, poetry pronounced without disdain or judgemental glee. The fate of living mortals is no different from unliving ore. It is a crucible of dross burnt and metals forged, where gold and silver last only a while. Even time shall melt even the finest steel, a force ensuring the destroyed never returns. There is no meaning in things, no eternal purpose in this world.

The Lake of Swords reveals what he wants to see and know. A scene of slaughter and rape unveiled, neither righteous repulse nor sadistic joy enters his heart. Each visage is two-thirds a man and one-third a beast, perpetrator or victim. It is not those who are nothing more than bestial husks of their former selves he is interested in, but a monster that is the Chaos Incarnate himself.

The moon takes on a crimson shade, Iel's object of interest entering the scene. Then from lighter red, it swiftly deepens into a bloody hue. Iel counts the current victims lucky, for there are always those who lived long enough to see evils worse than the first.

)0(

Every nocturnal life senses the heavy breathing, their sights staying clear from the running knave. Beasts and birds ignore panic and fear, for life is worth more than running things. Utterly shaken by that uladh, Adril curses the day he did something stupid.

Why did he take the dare? Why did he attempt the first strike?

"Danger passed already… danger passed already..."

As his stamina collapses, Adril pauses to draw a breath. It is one of relief, a moment of respite. The monstrous spectre still looms large in his mind, but at least part of himself has returned. Safety should be sure by now with whatever distance covered far enough for comfort.

Adril's lethargy warps into anger, a barrage of vulgarities unleashed. Why did he have to suffer this way? First, poverty. Then, ridicule. And now, a uladh which his granny always used as a moral weapon whenever he groped a girl.

Adril knows there's a time for curses and another time for seeking allies. Peering to his left, a trail of red smoke reaching the sky means one thing: This is no travellers' camp but an encampment fortified by those like him. Adril will tell them what happened. Surely his brothers and sisters will take up arms. If forty fighters weren't enough, then at least a hundred more can do the job. To the Seven Infernos with uladhs!

A rustling sound sows terror inside Adril, his heart racing like a wild saddleless horse he once rode during a dare. Chilling fear seeps into his spine, an inner excruciation countless times worse than before. Ultimately, the only sight greeting him is a fox pursuing its prey.

"Stupid rabbit and dumb fox. Why don't you make love instead?"

Five parts annoyed and five parts inflamed with lust, Adril makes up his mind to vent his anger on any unfortunate village girl he sees. Drinking, killing, and shafting is the life of every powerful individual. Self-revelry abruptly gives in to fear, its grip a wolf sinking its fangs into an unlucky prey's jugular.

Adril slowly turns around, his heart galloping faster than its previous race. The inevitable heralds its arrival, a hooded figure in full view. Crimson eyes tainted with murderous intent reciprocate a horrified stare, merciless steel slicing into his chest. Tendrils of blue coursing along the blade, a searing pain explodes from within. Darkness reigns as king, a blanket of black consuming Adril's final spark of life.

)0(

Modest to many but famous in every bounty hunter's eyes, this is the reputation given to the city of Lindes. Situated at the tip of a peninsula known as Eagle's Horn, it is protected partly by the much-respected Lionian Brethren. Not because of capability but their smallborn status, they are called heroes by many and lowly dreamers by others. The land resembles a raptor's head, but its hook does not curve downward. A falcon soaring above would perceive something else shaped like a horn, hence its name. The Hallenian Empire had seen its fair share of external foes, for the continent of Causacea was not immune to turmoil. While peace has prevailed for countless years since the Treaty of Deis brokered by the Holy City's founder, bandit raids still occur now and then. Disgruntled with authority, attacks against more secluded settlements have invoked an organised military's wrath. There are rumours of demons ravaging innocent folk, whispers rife that their only sin was trying to earn a simple living. The Hallenian dream has always been a solid rock for society despite undercurrents of chaos or perhaps because of them. In times of fortune, meritocracy is the motivation, the right every citizen deserves. Should the woe of conflict arrive, this is a bastion of hope and an altar of prayers seeking a hero. They say such an ideal is fair and flawless, which is how the Hallenians prosper. Their riches surpass that of Teutonia to the west, and their dignity is never inferior to the Slarvs riding their steeds in the north.

Midsummer sends its greetings, a month's worth of fest and zest reaches the halfway mark. To the folks of today, it is summer. Before those of the past, its name was Samh. In Aeravor's eyes, it is nothing more than a page in his drifting years. Children frolicking in shallow pools means nothing to him, womenfolk indulging in idle gossip a mere insignificance. Metallic songs ring aloud from every smith's hammer's swing, no heed paid to the sound of anvils struck. Occasional sightings of the enigmatic elves go unquestioned by prudent folks, his urge to cause trouble nevertheless suppressed. He sees a Histalonian merchant peddling guns and gunpowder, past dealings with an unpleasant schemer coming to mind. How something potentially dangerous like this is allowed unchecked, Aeravor answers with a derisive snort. If someone receives a pellet between the eyes, it's none of his business. Should an idiot try it on him, someone will die. And it won't be Aeravor himself.

His hand rests upon the pommel of a longsword sheathed. The Edge of Answerer is his solace, prayer, and song in a world without gods. He despises a settled life, innocuous greetings a nuisance. All he wants is a bulging purse and enjoyment, be they whores or a nice warm meal with ale as heartening as the finest wine. Slung over the shoulder is a bundle of white. It is his prize, a trophy secured by merit. Three days he spent lying in wait, a still form shielded by the trees.

His silent walk continues as the sellsword ignores glances cast his way. Attention straying neither to the left nor right, a single-storey building finally emerges. Copper bells announce news of a visitor, creaking message uttered from a wooden door plastered with mould. Shedding his cowl, Aeravor gains the attention of a bespectacled elderly man. As a reward, the mercenary receives a gaping yawn.

"Taking or ending?"

The aged clerk glares at Aeravor. Satisfaction warms Aeravor's heart, for pushing up another person's glasses has served its purpose well. Every bounty hunter understands this question: To take is to kill. To end is to get paid. As he is about to disclose his answer, a whim enters Aeravor's mind. Knowing himself, Aeravor promptly leashed the predator inside. The useless old donkey is lucky, for Aeravor chooses not to stab someone whose face matches a mule.

"Ending."

"Evidence? Target?"

"Marks Brekker."

Flinging the gruesome package unceremoniously onto the desk, an embalmed head bearing shock and terror greets the astonished clerk.

"That's our man alright," grins the old man, a wry face and an impressed whistle paying final respects. His retorted question is now forgotten, compliments playing the usurper. "I thought that pretty boy was extremely dangerous even though he still looks like the bitches he shafted. Did you dress as one to stab him?"

"Heard of the Wildebrand and what we do best?"

"Hunting random prey, striking from behind, and killing them in the sneakiest way possible. Can I assume that's what you did instead?"

"From the front with his pants down. A pity I failed to impress that pretty young thing." quips the rugged warrior with an emotionless sigh, the back of his head scratched absently. "Ample stack, but no ample compensation. A shame she ran off before she was impressed."

"Nice jest, brown man. You remind me of my youth. You're not going to be popular with the ladies, but the Holy Quintet be damned if you're no whore bait."

Chortling and yellowed teeth bared, the clerk's sincere praise goes to deaf ears.

"By the way, what's your name?"

Asking for names is separate from the protocol in the bounty-hunting business. Doing so is asking to die, for those who live by the sword can quickly feel threatened. Injuries and worse can easily happen, for life by the sword is living in a suit of armour. Such is the unspoken rule.

"Aeravor. Thanks for wasting my time."

"You don't look natural. Aeravor."

"Money or your life."

Aeravor starts tracing vulgar words on the desk, his scowl staring at the person seated. Far from being enraged by flippant remarks, the sellsword merely desires to get out of an annoying situation involving an equally irritating man.

"You don't have to be a grumbler like the rest. You're still young. And I believe you're in serious need of a whore. Maybe one who looks like the pretty little thing you saved from that Marks."

Puffing his cheeks, the clerk tosses onto Aeravor's opened palm a leather pouch brimming with crowns. Stashing away his well-earned keep, Aeravor slams the door shut. The resultant boom reverberates in a bemused man's ears, a good-humoured smile displayed.

Guess an elven bloke did shaft a Tamurian. But brown skin, long ears, and sharp features don't seem right with that white hair.

)0(

Devouring a hearty meal of grilled beef and creamy corn soup, Aeravor casually tosses a gold coin at a waiting boy's feet. Ignoring persistent thanks from someone no different from a dog, the Wildebrand continues enjoying his meal. Either weeks or months had passed since Aeravor last savoured a decent fare, the handsome bounty worth the excruciating wait. How long did he have to hide undetected? Despite his identity as a Relentless One, a people no stranger to strength and fortitude, three days felt like three years to him. He recalls that annoying woman of a mentor, her lectures telling him how members of the pack should live. No need for good food, excellent ale, and fine whores to survive. But no one mentioned the merits of hedonism. Alandra was a prude, a fact likely not to change. Remembering the moment he claimed his kill, Aeravor revels in the most pleasing image: His prey's final look. The more others understand what it means to die, the more they will try to escape from oblivion's maw. The humour hailed from an act of denial tickles the sellsword. Why run away from the inevitable if one cannot avoid the truth?

"Never a hero and never will be. You remind me of a friend."

Aeravor's appetite vanishes as anger engulfs him. Judgmental glares from patrons and passers-by are nothing as he turns his back, incessant swearing caused by a wooden stool exiting from the window. Lost to the grave and time, the man who taught him how to be a Wildebrand remains an undesirable phantom appearing at unwanted moments.

)0(

A life defined by the sword and purse is never good. Still, it's nothing compared to the ignominy of being eaten by a bear because of fatigue. And Aeravor has heard of such tales to his laughter. To the Relentless Ones, what is due to nurture becomes a matter of nature. Physical fortitude beyond measure is what they possess, but having a natural mind of steel is the one thing separating him from the rest. Aeravor had banished the unpleasant memories immediately after leaving the tavern with a sullen mood traded for a whistling tune. Smiling in public has disadvantages, but no one is insane enough to challenge a person armed with a sword. Life would be better if only the Horde of Redmarsch could be like them. Three-tenths of the reward for whatever information provided was a piss poor deal. A tenth would make more sense. Alas, a terrible deal remained better than no deal. Intelligence is their strength, the reason behind their status as one-third of the Confederation of Swords. In an industry prizing reliability over might, reversing the order is known to get many a moron killed.

"At least they told me where that arsehole might strike."

No sooner than Aeravor's lips murmuring his appreciation, the back of a woman greets his mind. Today is not a good day, and the soldier of fortune is no stranger to a better yesterday. Ji'Yon's song echoes inside a lone wolf's heart, its lyrics driving a sharp wedge within his head.

"First day, the children all are dancing."

"The life in every womb begetting innocence fading."

Damning past sears him like a withered tree ignited. Aeravor lashes out in rage. A whimper follows a bark as he satiates his anger by kicking a stray dog's jaw. Had that thing tried biting back, the alley wall would have been painted red and with splattered parts. Misfortune never discriminates. People and animals are equal before a cosmic force of cruelty. Then a commotion greets his ears, the noise irritating him.

"Whatcha lookin' at? Ne'er see som'un killin' befah’?”

"Murderers, all these people!"

"Do something!"

"You do so then!"

"O' Father above, smite these bloodthirsty men in Your anger!"

Apathy is no different from taking a life, for cowards and the murderous are two scoundrels from the same mother. Treating the scene with contempt, Aeravor knows no one is better than the other. He'd like to be everybody's friend if cheap words can solve every evil. Something latches onto his shoulder as the Wildebrand saunters past children wailing over a dead woman.

"Hay 'u! Talkin' tu u!"

"Want to swallow a sword?"

Vexation briefly replaced by smug satisfaction, Aeravor savours a triumph of cutting wit. An inebriated mongrel is barking at a sober wolf. There can only be one ending for idiocy.

“U got gutz, 'uh? Lemme tell u wat 'appen tu peepez lik' u. See dat byotch o'er dere?”

Bellowing like a frothing swine, a burly man's wild gestures managed to part a crowd seized by fear. The dead never bothered Aeravor since he learnt how to kill, let alone a couple of bawling runts.

“See dat, 'uh? Dat kan bee 'u nex!”

Proving himself an annoying son of a bitch insulting the wrong enemy, Aeravor chooses not to betray a spark of burning wrath against an intoxicated whoreson. Why should he concern himself with pointless things? People die, let alone this reeking drunk. Invasive stench unable to repulse him, the Relentless One's life is of icy steel. If no one kills that fool today, he will still feed the worms at the appointed hour.

"I don't give a damn about you, what you've done, or what whore you prefer. Just drop your pants and pleasure yourself in front of them instead," growls Aeravor, a snarling visage exposed by a reckless hand pulling down his hood. Formalities done with an obscene gesture shown, he shoves the dishevelled scoundrel with surprising force.

“U dar tu tern 'ur bak on mee? Dy lik' ah dawg!"

A dirge sings its tune reserved for the living dead, Aeravor's inner world sending its regards to the individual who now owns it. It is a realm of the fiercest blizzard and a frozen lake, its wintry sky punctuated by a howl accompanying the full azure moon.

The Edge of Answerer leaves its scabbard, tendrils of blue reaching from the crosspiece to the tip. Revelling in the sight of crimson red staining his victim's shirt, the Relentless One dealt his first card of the day. All it took was a simple thrust, the need to extend his arm never there. Twirling his weapon, its weight, balance, and crackling sound reinvigorate the gleeful beast inside. An impaled man already booted to the ground, the victor's scorn is spat onto his fallen foe.

"Fuzzy ape."

A gloved finger beckoning, Aeravor taunts the remaining quartet.

"I don't always kill shit. But when I do, I ensure it's a job done."

"U basterd! U gott'us on'tu ya nao!"

The Relentless One's senses opened to the surroundings, his next victim a lunging thug. A flick of steel answers muddled anger possessing bloodshot eyes, the swing of an axe deflected. One step aside, Aeravor's parry was only an arrogant show. With the enemy's attack nullified, a broad slash cuts across the throat. Both hands holding the Edge of Answerer after the deed, the Wildebrand prepares to raise his momentum. Jewels of azure blue narrow against two halfwits as Aeravor exposes his back to a broadsword swung by a deceptively wiry man. Two dead, three alive, and five bodies shall adorn the ground.

With two glyphs etched inside the mind, Aeravor triggers an unseen force. His left limb stretched out for a quarry's blade, blunt force akin to a rock hitting sodden ground greets a grinning Aeravor. The shocked fool gapes wide-eyed, a gloved hand stopping his metal blade like a wooden stick.

"A simple trick. A hard left hand."

One stride forward, a brutal kick against the knee floors a helpless prey. Aeravor detects his accomplices circling behind, for never a myth is a hunter's sixth sense. Contemplating another pointless show of thaumaturgy, the Wildebrand decides against it. Bored with a game of blood, the Relentless One whispers to himself enough is enough. Windpipe severed by a mortal blow, his fluid stroke is as swift as lightning. Aeravor turns around sharply as the remaining duo root themselves to the ground. It is not some sorcery gripping them but a maniacal glint burning bright within sky-blue eyes. The suffocating aura is all-powerful, a stranglehold akin to a predator fastening its jaws against a person's neck. Seizing an advantage proffered by fear, Aeravor casually lops off his victims' heads. Two kills for the price of one single slash.

"Lions! The Lionians are coming!"

Leather boots thundering forth, Aeravor finds it amusing none is left behind to watch the show. A phalanx of clowns greets his view, lowered spears spoiling for a fight drawing a sneer. These so-called "lions" are nothing more than mewling cats to the grown-up women from the Ionchis. He fought alongside the finest in this tactic before, they being the second third of the Confederation.

Murderous whims begetting more trouble than expected, Aeravor never batted an eyelid. He could have used the Shroud to mask his form, for this is how his kind moves about. Not undetected but under the guise of illusion. Most choose the visage of a Homm'Terr due to their vast numbers from the west to east and south. The fewer rest wear the mask of a Homm'Nua, the Relentless Ones' history with the elves a potential stumbling stone. Aeravor has always scoffed at the notion of using it. Let pragmatism be damned, for he is his own man. Let others call him an arrogant bastard if they want. Wildebrands value what is practical over all else, the chief reason for a revered status as masters of survival. The Relentless Ones do not concern themselves with pointless things, their lives revolving only around hunting demons. Aeravor is both and neither, a wolf part of his kind but not his pack.

Retaining a vicious grin as he prepares to correct his mistake, the Wildebrand pays no heed as a pompous moron opens his mouth. Two glyphs appear in his mind again, with the second rune identical to the previously used one. A gentle breeze touches the soldiers. Then a whirlwind roars. Fury tears into every man clad in mail, a force of nature uprooting them from the cobblestone soil. Wails of terror and words of cursing are the music to Aeravor's ears, his laughter resembling the howling of a wolf haunting the sky.

The storm finally ceases its rampage, every man's broken frame a beggar for mercy. Then one of them stands up. Be it his body a witness to many battles or his god's name being Luck, neither matters. The former means said deity has finally deserted its worshipper. The latter proves that no gods exist in this world.

"Any last wishes and last words?"

With a question asked and mockery sneered, the Edge of Answerer begins its descent.

)0(

"Not human... you monster…"

Recalling these final words, Aeravor finds it amusing to agree with the fodder. For no reason, Aeravor attempts to remember his name. Regardless of the answer, there can be only one ending for stupid people baring their arms against someone like him. Rightfully called the Wolves of Gastony after the Teutonian fief granted to them, they are called Monsters of the Gods despite being hailed as friends of High King Edmurd I. The least amongst them can easily slaughter a fully armoured knight. The better ones within a pack can take on two scores of mercenaries. No goat deserves the right to lower its horns and paw the ground, for no prey should ever see a predator as anything less than its executioner.

Looking up from beneath the sky cloaked in black, Aeravor knows this as the most beautiful scenery. The crickets are his bards as a wolf's mournful howl wolf resonates across the vast uncovered plateau. It is a song of solitude, a symphony of comfort. Perching nearby are a couple of owls, morsels of roasted game tossed at them. Aeravor closes his eyes, reprieve beckoning in the form of rest.

The night is lovely and full of glimmering stars, the moon crimson and blue in his dream. Sleep is something his brethren scorn as meaningless, but slumber to him means so much more. Darkness claims him like a mother embracing her child, an inner peace washes over him like an infant kept warm during winter's harshest hour.

)0(

Glossary


Childsbane: A poisonous plant used to make potions for abortion purposes while at the same time making the imbiber barren. A common tactic for slavers where selling female captives for a higher price is involved as brothel owners viewed pregnancy as an unwanted complication.


Uladh: A wraithlike demon which is said to haunt the forests and slay any life in its path.


Smallborn: A term referring to commoners.


Stack: A slang for a woman's breasts.


Brown man: A racist term referring to a person's skin colour. Variations of this term include black man/woman and yellow man/woman.


Crowns: These are coins made from a gold-based alloy. In the three-tier Hallenian currency system, crowns are of the highest. The other two would be quarts (made from a silver-based alloy) and pence (made from copper).


Tamurian: A human race with physical features including black hair and brown complexion.

 

Homm'Terr: The standard racial term used for humans during the Age of Renown. However, its usage ceased after the First Races retreated from the current world.

 

Homm'Nua: The standard racial term used for elves. In the current Age of Mortals, elves still primarily use it.


Gastony: The name of a fief in Teutonia bordering the Hallenian Empire to the east and Slarvea to the north.

Sunday, 16 April 2023

Made in Japan instead of America: Carrie, Taro, and why Star Awards 2023 was related to post-Shadowbringers

Clearly, I'm a henjin. While not on the 2B backside incident level, I'm still a henjin. While I've wanted to do another FF14 post involving the likes of Vauthry, Emet Selch, and Elidibus, I decided to put my plan on the back burner. This is where the henjin part comes in:


I'm not a fan of local shows, but I did know at least a thing or two about this year's Star Awards. During this year's Easter, I was weirdly inspired by Carrie "not Stephen King's muse" Wong. Not her dress but her speech. I'm 100% convinced Miss Wong knows nothing about FF14, let alone Shadowbringers. But having completed the YoRHa: Dark Apocalypse alliance raids and The Sorrow of Werlyt storyline, the part on regret and self-hate triggered a desire to write this post.


Before I begin, allow me to point out the obvious. YoRHa: Dark Apocalypse was a crossover storyline done by Yoko "he's another kind of Ultraman" Taro. This guy is a sadist. Let me tell you why: If you want to reach the good ending of NieR: Automata, you must torture yourself by getting Ending A to Ending D. Anything done by Ultraman Taro is bound to be terribly dark. I can only give Miss Wong (not that she'd notice anyway) this advice: Do NOT touch anything created by Ultraman Taro. Drakengard will scar you and NieR will traumatise you.

YoRHa: Dark Apocalypse-Could it be better?

I wouldn't be surprised if this has always been the number one question FF14 fans ask themselves. There's clearly a special relationship between Ultraman Taro and Square Enix. This extended to FF14 since the NieR crossover is now a permanent fixture. Whether you want to torture yourself by learning the mechanics of the YoRHa alliance raids is optional, in case you're wondering. Personally, playing this game on PC actually gave me a massive handicap. I've seen gameplay videos on YouTube. Playing the game on PS4/5 would give the gamer a tactical advantage via a higher camera zoom. Playing FF14 on PC means I benefit from faster execution, but that's all. That's actually worth nothing unless I know and memorise the mechanics. In terms of learning, playing on a console has a clear advantage. As a result, my focus has to cover both my group mates' positioning and the mechanics. Playing Tower at Paradigm's Breach for the first time was particularly draining. I had to overload my brain at certain moments to the point where it just blanked out. As a result, I could only follow my alliance's movements while functioning at 30% efficiency during those times. I really have to respect the Japanese players. Every one of them knew what had to be done. And they did so flawlessly. This is not to say that Japanese people are more intelligent than the rest of the world. Instead, it's the product of a pro-collective society compared to the pro-individual values in the West. Oh, and one more thing: Do NOT play this raid if you have epilepsy or any similar condition.

On the storyline, I'm now on my way to finishing it. It will take a few more weeks due to the weeklies needed. The good thing about reading up on other people's constructive criticism is that it gives me a better understanding of what I'm dealing with. The internet is full of bashing and self-righteous intellectuals, so it's down to knowing where to look. The difference between a fan and a stan lies in objectivity. A true fan is capable of being objective. Stans are not. Fans care about the series, but stans only care about worshipping the series. It's like getting a girlfriend or boyfriend. You'd want someone who cares, not the overly-attached girlfriend meme.


The YoRHa alliance raid storyline does offer a plot involving significant stakes. This isn't a case of Russia invading Ukraine but rather an otherwordly force out to destroy the First. Sadly, however, there were notable plotholes unaccounted for. There are two ways to explain this:


1. The developers were rushing the job so badly that it ended up worse than Lyse's character development in Stormblood.


2. This might be Ultraman Taro planning the next NieR game. Knowing how much of a henjin he is, it could be tomorrow or 35 years later.

Before I continue, please be warned: SPOILERS AHEAD FOR THOSE WHO HAVE YET TO START THE STORYLINE OR FINISH IT.

 

There are actually two prominent plotholes left unresolved. The first is the role of the Seed of Resurrection/Destruction, otherwise known as a Bone Casket. While also a plot device in the first Drakengard game, its role in Ending E resulted in the cold hard truth: Death to Mankind. When you think about it, this actually made YoRHa's lie of "Glory to Mankind" a twisted joke. In fact, the storyline of NieR: Replicant/Gestalt was about humanity's chances of revival instead of whether it's still around.

 

In the YoRHa: Dark Apocalypse storyline, however, the Bone Casket doubled up as a gateway between different worlds. It's weird because that's not what we saw in Drakengard's Ending E. Due to the revelation happening during the Tower at Paradigm's Breach raid, there's little to no time to explain what was happening with that giant white ball. We only knew that the worlds of FF14 and NieR were implied to be part of a massive universe. Then we come to the second plothole.

 

Anogg, what can I say about her apart from the fact that the real deal was already dead? Like the Bone Casket responsible for her existence, she's a total enigma. Before 2P's revealed betrayal, there was a moment of disturbing glee from her. But after the events in the Puppets' Bunker, she returned as someone sincerely wishing to help. How are we going to make sense of two contradicting details? This reminds me of a scene in Stormblood where Yotsuyu taunted Gosetesu during his imprisonment at Isari by stating his guilt in killing his fellow Domans. Gosetsu admitted to it. So how should we view this first moment of storytelling paradox? This was likely Yotsuyu using figures of speech to guilt-trip Gosetsu because he had a hand in the failed Doman rebellion (i.e. he fought against the Garleans instead of for them). As a result, many Domans died. The word traitor was just that: A figure of speech.

 

In Anogg's case, there's no figure of speech. A contradictory display is a contradictory display. But what if there was a conflict between two personalities? Remember that this wasn't the real Anogg. She's merely a product of a plot device responsible for monsters and monstrosities. However, the Anogg clone likely inherited the memories of the real one. If so, then a conflict between two personalities would be possible. More than that, however, this would be what one would call the duality of good and evil. There's an excellent reason behind my ability to make fun of myself by calling myself an incel. When I saw the likes of Elliot Rodger, I was reminded of what I could have been. But yet, his path was never to be mine.


For Anogg, was it likely the good that was the original's memories triumphed over the evil from the Seed of Destruction? If so, then when was the tipping point? The only conjecture I can come up with is the aftermath of Komra's destruction, where her overbearing sense of guilt fueled what was good to overcome what was evil. At the risk of sounding like a logical jerk, Anogg did play a crucial part in 2P's act of mass destruction. However, it was also clear that 2P was manipulating the chess pieces leaving others none the wiser. Why did Anogg feel guilty? Because she cared. Why did she care? Because the deceased Anogg's memories were the foundation of the current Anogg's life. Guilt is not a bad thing per se. It allows the sinner to be humane and proves beyond a doubt that we care for what is right and those around us. In fact, the absence of guilt caused atrocities like the Holocaust and Pol Pot's killing fields.

 

This comes to the question of whether the second Anogg could be seen as the real one. I believe the answer is yes. Her birth might be artificial, but there's nothing fake about the life she had and the identity she carried. It's like being an adopted child where your adoptive mother named you after an unborn life lost to miscarriage. Would this make your identity fake? If I were to realise that's how I ended up in my current family, my answer would be a resounding no.



A/N: No, I do not know Carrie Wong and Yoko Taro. The only reason I name-dropped them is that I'm a certified henjin. That's all to it.

Wednesday, 8 March 2023

Made in Japan instead of America (finally at Shadowbringers)

Finally, I'm here. Shadowbringers, aka the penultimate chapter to the Finale of Light and Darkness arc (I made that up myself). Before I continue, I'm going to up a few videos.

So why am I upping the ending song for Crazy Rich Asians and the theme song for Shadowbringers? The reason is straightforward: When it comes to great storytelling, is Crazy Rich Asians your highest bar? The hype was undeniably real. From Kevin "unrelated to Guan Yu unless proven by science" Kwan being part of ACS to criticism of factuality about the Singaporean society, CRA indeed propelled Singapore to the international stage. I'm willing to acknowledge Kevin's success, ACS or no ACS. But objectively speaking, it'd take an idiot to believe anything from Hollywood or any other fictional work elsewhere.


I still remember going to the cinema to watch CRA with some churchmates. In fact, it was Thory Doridori who suggested it. Frontline Bro was also there, along with Ryan and my cousin KJ. While I was caught up in the hype, being emotionally defective meant I couldn't connect with the plot and characters. Fast forward to a few weeks ago, and Shadowbringers did what CRA could never do: Triggering the feelings of this emotionally defective person. To set the record straight, it's not that CRA needs to be better. It's just that Shadowbringers is way too good.

Progress thus far

I've cleared Holminster Switch, Dohn Mheg, The Dancing Plague, The Qitana Ravel, and Malikah's Well. At the same time, I've finished the physical DPS role questline (thanks, Road to 80). I can only say history had never been so wonderfully taught in the classroom. Holminster Switch was a culture shock, but it was easy once I knew how specific mechanics functioned. There's only this much I can zoom the camera height, so the trial-and-error aspect was there. For The Dancing Plague, the only tricky part was the Frost Runes mechanic. Dohn Mheg was the easiest, while The Qitana Ravel was effectively another Dun Scaith where the first boss was concerned. Malikah's Well? Let's say it's a fun dungeon to run on Duty Support.


As a DPS specialist (unless proven otherwise by the Dark Knight and Astrologian jobs), Duty Support greatly helps the learning process. If there's anything I've learnt via Duty Support and had to relearn no thanks to zero Duty Support in Stormblood MSQ dungeons, tracking the NPC allies' movements is the best way to learn. I'd pick the latter if forced to choose between attacking from the rear alone and forming a double-flanking team with Alisaie. Failure to do just that cost me extra time in clearing Holminster. Running any of the Shadowbringers dungeons as a tank would surely cost a few #respawnlol moments due to a lack of experience and an abundance of nerves.

On a side note, I prefer Urianger as my Duty Support healer over Alphinaud due to Astrologian bias.

Going close to the ground

There's something about the storytelling in Shadowbringers. This differs from your grandfather's Mediacorp story because people tend to die or lose something. The positivity movement of today can only be justified by the knowledge that the world is anything but positive. Of course, whether proponents of positive thought are willing to acknowledge the truth is another matter altogether. The plot hit me harder, starting from the aftermath of When It Rains. People always say it's better to save a few than none. While this is the truth, we must understand there are two sides to a coin. People die when you're unable to save them. That's the cold hard truth in Shadowbringers. Eventually, the only way to remain sane is to either become numb or not forget these words, "For those we have lost. For those we can yet save". This was also why there's significance behind dialogue option 2 when Fordola questioned why the WoL could still stand firm despite loss and betrayal. It's not just a textbook answer but, more importantly, a reminder to self. Suppose anything grants the Warrior of Light/Darkness a mental resilience no Singaporean can ever have. In that case, it's never qualifications but rather a conviction.


Going through the events in Twine was an incredibly emotional ride. This was due to Magnus' backstory and Minfilia's struggles. In Magnus' case, I felt for him despite not having the same experience. It might be easy for others to judge him for being emo. That's until we realised that we didn't have the manner of his loss. As for Minfilia, her view that she's an unwanted life struck me. The reason is that this was how I spent my life during my schooling years. Seeing Urainger being there for her made me realise two things:


1. I didn't have an Urianger by my side back then.


2. This meant being able to pull through in life was nothing less than a miracle.

The irony of light and darkness

FF14 does have a clear humanist message, and it doesn't get any clearer in Shadowbringers. As an evangelical, there are things that I'm afraid I have to disagree with. However, there are also things resonating deeply with me. As someone who is no stranger to dealing with works like Berserk, Attack on Titans, Hellsing, and Tokyo Ghoul in one way or another, I've learnt to understand that storytelling is a product of human beings and dealing with it is no different from dealing with fellow human beings. Idealism dictates it's possible to have a human relationship where things are 100% agreeable. Unfortunately, this brand of idealism doesn't exist. Period. In one sense, I'm a realist. At the same time, one could call me a libertarian. However, I believe in personal responsibility and that people aren't a race of saints.

 

This part isn't about what I disagree with (and trust me when I say dealing with disagreements is a significant part of living life as a human being). Instead, it's about my view on the symbolism of Light and Darkness in Shadowbringers.

 

It's effortless to say Light is evil and Darkness is good. But if we're to see things objectively, the problem was down to the scales of balance tipped towards Light instead of Darkness. Hypothetically, the exact extent of disaster would have happened had Darkness prevailed over Light. We have to know this before embarking on some modern-day Crusade.


Irony. Why did I say the Light and Darkness concept in Shadowbringers is ironic? This goes back to how the Flood of Light happened in the First. Remember the Ascians who made it possible? They're symbolised by Darkness, and not even once were they associated with Light. Secondly, it wasn't an Oracle of Darkness who protected Novrandt from the Light but rather an Oracle of Light. Seeing multiple versions of Minfilia battling sin-eaters wasn't a case of fighting fire with fire. It's irony.

 

So how do I see Ardbert's role as a Warrior of Darkness in this? Before I continue, let me point out that the WoL in Shadowbringers is effectively another Ardbert. Like Ardbert was the WoD in the Source, the WoL is the WoD in the First. The only difference is what they're doing in their respective WoD roles. Interestingly, Ardbert first appeared in a shroud of Darkness. It was only in Crystarium that he was covered in Light. The tragedy of Ardbert and his fellow Warriors of Light was never about what they did wrong. Instead, it was what Ardbert said in post-Heavensward: We did everything right. The cause of the tragedy befalling the First was this: They did everything right. While one could argue it was because of the Ascians, it's still a terrible irony in a certain way. You tried to do the right thing, you did the right thing, and that's how and why the world was screwed a million times over.

 

So what must Ardbert do to set things right? Yep, you guessed it. Doing the right thing. This comes to a question I believe the likes of Ryan, Frontline Bro, Ms Tang, and Ms Leong wouldn't ask: Is life full of ironies? I didn't say life is ironic, but this question is interesting.

 

Before I end this post, allow me to share this awesome song.

Tuesday, 7 February 2023

Made in Japan instead of America: Things happened (not at my end)

Here's a bit of what's happening either recently or not recently. Firstly, the Andrew Tate incident got me thinking. The reason is that my smartphone (i.e. not a pseudo-smartphone without internet access) has Google. That thing would always tell me what is trending currently. As weird as it sounds, Andrew Tate happened to be one of those moments with search terms like Paige Spiranac and SG road rage.

Recently, I finished the level 50 quest for Dark Knight. It gave me a real taste of what is coming from level 50 onwards. While I'm not going to play the judge and jury on the Andrew Tate trial, Slavic girl or no Slavic girl, seeing the reactions from his supporters made me ask a rhetorical question: What is a man? It's interesting to see in the quest Our Answer how accepting the dark side of the self doesn't equate to a moral compromise. Like the WoL, we all have a dark side. An inner Fray, if I want to put it this way. Denying its existence is like a sinner calling him/herself a saint without proof. But if we accept it, would that challenge how we see ourselves? Everyone likes to be called a hero, the protagonist of a story. No one wants to be called a villain, but there's bound to be one for a reason. Are we more of a hero or more of a villain? In a real sense, the level 50 quest felt more Tolkien than Miura despite Berserk's influences on the Dark Knight class. This I've said on Facebook, but I don't mind repeating it.

Disclaimer: I'm not responsible for this WoL having a name as Slavic as Vlad.

Too often, we're so obsessed with how we see ourselves that we ignore the things we should do and those we failed to do. We mistake calling ourselves morally good for actual moral resolve. Thus, we risk becoming monsters fighting against those not so different from us. It's not my truth. It is the truth. If there is a lesson the WoL can teach us, it would be this: There's nothing wrong in accepting that every person has a dark side. What is truly important is having the moral resolve to do what is good. We are born sinners, but the choice between good and evil remains.

Thou shalt not use add-ons (or so commanded Yoshida)

FF14 players would have known this by now. For me, the information came about it much later. Thanks to my Samsung A31, I learned about Kugaon's vid.

 

To put things in an overview context, it's worse than a bunch of players getting the stick for using the mods. It's like three unwanted events in one letter, with two of the three possibly linked. To put things in a clearer perspective, here's the producer's letter.

It's yet to be determined for sure what's happening. But the fact that we have two instances of intentional leaking isn't a good thing. One is bad enough. Two would be ten times worse. Yoshida was careful with his words on the post-clear cutscene leak but pulled no punches for the illicit footage leak. As a person with a job, this is playing with fire. If you have a problem with the work environment, you either try to solve it or quit. There are two ways to leave your job: You walk away before things escalate, or you can escalate things before walking away. I hope things don't get worse, but I'll pay attention to this for the next few days.

And now, let's go onto the Omegagate scandal. It isn't good. At the same time, it's a pity to see people disappearing from the internet over this. The punishment was clearly severe enough. Unfortunately, Japan is still stuck in a sakoku state. Not physically but attitude-wise. Honour remains a significant issue. And it shows in Japanese libel laws where you don't need to be the Prime Minister to sue the person until his pants drop.
 Disclaimer: Above scene didn't happen in the National Diet Building.

As you can imagine, what happens in real Japan is bound to spill over into online Japan. But what about accusations of harassment against non-Japanese players where Japanese raiders are concerned? Naturally, we're bound to get counter-accusations that the Japanese first started it. This is never about who started what or who harassed who. It's about the fact that people need to be responsible for their own actions. Unfortunately, we're living in an era where nihilism is pervasive. Let's see things this way: If your purpose in life is to make miserable wretches out of others, what does it say about the meaning of your existence? Let's be honest: Suppose we believe it's our human right to dehumanise a fellow human being. Would letting go of the said human right make us less human?
 
The stupidity in the whole tit-for-tat is the hypocrisy that if others do it, they're wrong, but if we're the ones doing it, there's nothing wrong. Basic common sense, however, would point out it's a matter of whether you're guilty of using add-ons. That's all. Making things sound sophisticated may be cool, but all show and no substance isn't the intelligent thing to do.

It'd be terrible if I can't find players to run the Pandemonium raids if my fellow Asians are harassed out of the game. I won't hate the non-Asian players responsible, but I'll say it's their fault.

Throwing the (G)Shade
As if the Omegagate scandal wasn't enough, we have news of an add-on infected with malware. The catch? It's the developer's doing. Let me say that I don't use add-ons in FF14. Yes, I did use them in ESO, but that's because stuff like Bandits UI and Raid Notifier are certified legal.

So why did the G cause such a stir on the internet? Was it because it's an add-on? Was it because people now know their G can be infected by malware? If this was done by a random programmer working for Facebook Japan, I doubt the news would be that infamous. Unfortunately, it was done by none other than the add-on developer. There's a difference in the extent of the impact. It's like comparing a random Colin in Singapore committing voyeurism with the Andrew Tate incident. Both are serious, but one has more impact than the other.

I will not create a moral mountain out of this molehill blog of mine by calling myself an Asian saint. But we're all responsible for our own decisions. In the ideal (i.e. this is sarcasm) situation, we don't have to care. Yet, the world can and will burn if everyone sees responsibility as another person's truth. If you use add-ons, I'm not going to ask, regardless of whether you're Japanese. But if something happens, you have to understand this is what accountability looks like, be it getting banned or affected by malware. It's that simple. There's nothing else for me to say.

You take umbrage, I take umbrage, everyone takes umbrage
You know the thing about taking umbrage? Everyone is taking it. It's only a matter of why instead of fanciful words before the press from Nikkei Asia. I'm using the fanciful u-word because of what Josh "even he knows how to take umbrage" Strife Hayes said in what I'd call a good video.

Recently, Square Enix announced that FF14 won't be giving us a new expansion in 2023. This created some awkwardness where Yoshida was concerned. Just a few days back, he teased a level 100 cap. Much earlier, preparations were already underway. For such a statement to be fired straight from the hip, the boardroom did something unilaterally. To put things in proper perspective, however, FF14 expansions were always released within the June-July period. Endwalker was the sole exception since it was released in December 2021. The next expansion could either be released in the November-December or December-January period. In this case, the next expansion may be released in February or March next year, if not January. So what does this mean for the players beyond the stated intent of retaining players?


This goes back to Josh's 100-hour video. While I agree with him in terms of taking umbrage at people saying you need 100 hours to decide whether a game is good, the challenge faced by FF14 lies in what to do after clearing the MSQ. I only took a few hours or so of free play to purchase FF14. That's how good it is. But what am I to do once I manage to clear the MSQ? This is what Square Enix was talking about here. As someone playing in the Kujata server, Japanese gamers are outstanding in group instance content. That may explain why there's only one raid server (i.e. Chocobo) in Japan compared to North America and Europe, where raid servers exist on a per-data centre basis. As a result, I'm willing to give standard Pandemonium raids a go once the time comes. At the same time, a one-year delay means I have more time to clear the MSQ content.


But not every player is willing to try raids as their end-game option. Beast tribe quests alone wouldn't be able to cut it for them. So what can we expect for the remainder of 2023? Content-wise, additional criterion and variant dungeons is a possibility. But what else is around the corner? An article in Game Rant may give us a hint.

Class identity has always been a significant part of FF14's appeal. This is also why streamlining, while having its merits, does have its challenges and criticism. This is not to say the developers will definitely work on addressing the class identity issue, but it's possible. Will it be tricky? The answer is yes. But considering we're talking about a few months before a likely 2024 expansion release, anything is possible.

Monday, 9 January 2023

Something about a Requiem (i.e. just me rambling)

It's often said in Singapore that you have the right to chase your rainbow. From the late ex-PM Lee Kuan Yew to the current DPM Lawrence "not the actor" Wong, this has been the motto of every Singaporean. So why am I bringing this up?

Burn it down like a henjin

Clearly, it's an exaggeration since I'm not emulating 2005. However, a recent reassessment of my writing dictated the need to burn at least half of the building. The thing about writing A Requiem From Winter Past is that there were signs of my inner fire gone slumbering instead of dead. Unlike my Twitter account, which I'm more than willing to abandon for good, there's always a chance that the flames will be fanned again.

 

Video gaming had a significant role in this, as the more I focus on gaming, the less I'd want to focus on writing. The reason was that visible results can be gratifying. After all, being pragmatic would mean you go for the seeable instead of the unseeable. This is where FF14 comes in.

 

For some unknown reason, playing FF14 reignited the writer in me. At first glance, it's due to playing FF14. After all, it does have a great story despite its flaws (e.g. Lyse's lack of development). But when I looked inside myself, it didn't feel this way. The connection wasn't there to back up the assumption. It's weird to see things developing in this way.

 

Recently, I decided to subscribe to Grammarly Premium. The reason why is that I realised I need it if I want to improve my story writing. There is a difference between doing blog posts and writing a story. One is synonymous with Xiaxue, and the other is about Neil "the Guy" Gaiman. For the latter, it's a shock for me. For the former, the standard of language isn't an issue. Without using the Premium version, I can minimise the technical errors (i.e. those underlined in yellow) via my own command in the English language.

 

Grammarly's standard of editing has improved by leaps and bounds. In the past, what I wrote for A Requiem From Winter Past would be worth 90+ marks. In this version, it's only slightly over 80. The shock was good for me. As a storyteller, I believe in improving myself. This comes to a staggering number of errors I had never noticed before. I couldn't even bear to scroll down. If there's anything worse than failing my exams during school (and I did), it'd be this. I'm no Kevin "unrelated to Guan Yu unless proven by science" Kwan, nor am I a genius. But storytelling is the one thing I'm confident of. That is apart from gaming on a low mid-core level. I have to thank the fact I'm playing an Astrologian in FF14.

 

Attempting to rectify the errors in the same way I tried doing for my blog posts was a massive mistake. Not only is this the gap between Xiaxue and Gaiman, but it's also the difference between blind positivity and Soken "he doesn't own SoftBank" Masayoshi's understanding of reality below.

As a result, I had to choose: Do I want to subscribe to Grammarly Premium. If the answer is no, it'd mean the end of my path as a storyteller. But if the answer is yes, then it means I'm still standing firm, circumstances and self-righteous criticism be damned.

Progress so far

Currently, I'm at one-third of the rewrite for chapter one. It's good to stretch my writing muscles after prolonged inactivity. The great thing about spending an annual 144 USD fee is that I don't have to fight a losing battle. At the same time, there's this issue of finding ways and alternatives to correct the mistakes. There are times when Grammarly's corrections are helpful. However, there are also moments when I need to utilise my own command of English to preserve my style of writing. Namely, one of a poetic flow instead of the typical prose. Looking back, it's an insane choice. It's one thing to chase your dream, quite another to be a henjin. I wasn't making this choice deliberately. It just flows naturally within me. Maybe I wasn't joking when I called myself a henjin.


I appreciate that Grammarly Premium doesn't give you corrections on a silver platter 100% of the time. Finding ways and alternatives are two different things. The latter means Grammarly can give you an edit, but the former means you have to correct it yourself. In Singaporean speak, we call this meritocracy. Whenever I saw the need to fix my words due to passive word usage, my approach was to tinker until it worked. It's actually more manageable than it initially seemed. But I'm not going to speculate why I can do it despite a blue-collar job and lack of paper qualifications.


A major issue I'm having now is that I'm only at the end of the Stormblood MSQ in FF14. Story content is hefty in this game. As a result, time management will be an issue as I want to at least finish Endwalker 6.0. Playing FF14 MSQ feels less like watching a Hollywood movie and more like reading a novel. In fact, a book full of blank pages waiting to be written instead of a portrayal of my inner self is how I view my Warrior of Light.

 
 
Any changes?

Right now, I'm implementing specific changes in the first chapter. Without spoiling anything, I need to cut away certain things. What I used to see as meat, I now see as pointless fat. I'm not a fan of pork barrel politics, but here I was doing my pork barrelling in chapter one. Beyond that, I will not change my way of doing things. If there's racism, you'll see racism. If there's violence and sex, I will not shy away from them. I'm not going to spend paragraphs or pages describing the unspeakable. I know many writers do that, but I want to do things my way. Just like a certain Miyazaki "not from Miyazaki" Hayao. The good thing about being a henjin is not about being different but rather because you know why.


I wouldn't be surprised if certain things I write will set people off. I will try my best to maintain a certain standard, but I don't need moral crusaders to tell me what I should and shouldn't do. I have to point this out because the world of liberal arts is now under attack from people who think they know better than others. This is also why I can't trust Western publishing firms. Twenty years ago, that wouldn't be the case.


To end this, I decide to share this. The reason why I know about how obsessed Japanese are with blood type is due to me being a henjin. Otherwise, I wouldn't know about stuff many of my fellow Singaporeans don't (e.g. the Ainu peoplethe Sack of Romeand the Yue-Wu Conflict). Clearly, I don't believe in blood type personalities. Can you imagine being a blood type B daughter-in-law in Japan? You're probably going to be discriminated especially if your children would end up being AB type. So why am I sharing the information? Because I'm blood type A. And (Japanese) people say blood type A individuals are as stubborn as a certain ex-PM.

Tuesday, 20 December 2022

Made in Japan instead of America: From Stormblood to some kind of Irish

Well, it's been a very long time since I blogged something. As someone with a tunnel focus, it's easy for me to get sucked into the momentum of things. Right now, I'm at the final stretch of the Stormblood MSQ where below is the place this music is played.

 

Without a doubt, FF14 has some very great tracks. For the Lochs daytime theme, it drives home the fact that I'm at the final stretch. At the same time, it also brought forth the emotional aspect of the Ala Mhigan dream. So how do I rate Stormblood in terms of storytelling?


A storm of emotions compared to the heavens' scales

The above title would be how I rate Stormblood's storytelling. I don't fault players for saying HW has the better plot. In Ishgard, we're dealing with something more character-driven. As a result, the darkness of human nature saw the light of day. Be they Dravanians or Ishgardians, no one was immune to bitterness and hate. In a real sense, Estinien was the symbolic character of the expansion. He represented an Ishgard consumed by hatred and an Ishgard never beyond redemption. As for the Dravanians, they became the mirror image of their enemies. In this sense, they were in Nidhogg's image. If there happened to be a real-life person associated with Heavensward, it would be Friedrich Nietzsche.


Heavensward was a story where the line separating humanity from monstrosity was blurred. But more than a tale of human darkness, it's also a story of redemption. Redemption not just for Ishgard but also for the Dravanians. So the next time you think a person is nothing short of an irredeemable monster, go play Heavensward.


For Stormblood, the plot was a straightforward epic story. Heavensward can be compared to the likes of G.R.R. "not J.R.R." Martin and Isayama "Hametsu no Hajime" Hajime. Stormblood would be likened to J.R.R Tolkien and C.S Lewis. If you expect another HW, be prepared to be disappointed. But if you're okay with the old-school approach, then SB should do well enough. That being said, modern Japanese storytelling is known to be very character-driven. As for what manner of a song is to be sung after SB, we know it was composed by the late Miura Kentaro. Well, sorta...

 
 
Copy and paste
Per the title, I've copied and pasted my posts about Lyse and the Dragoon job questline in SB.
 
 
 
 Dun Scaith and Emiya Kiritsugu

Wouldn't it be great if you were Emiya Kiritsugu? In the epic fight between him and Kayneth, he unleashed the full glory of time manipulation. In real life, I find my brain can process time slower than in reality. Ever wondered why time seemed to slow down, that a thirty-second GCD felt like 60 seconds instead? Science has the answer in the form of neurology.


Something didn't seem normal since I shifted my hotbars to the right. In my recent Dun Scaith run, I didn't feel I was contributing since my brain was processing things with the speed of a Lonesome George. Imagine my surprise when I got a player commendation. While I did have player commendations for both Void Ark and the Weeping City of Mhach, Dun Scaith was another monster. Then I adjusted the camera zoom distance to 100.


It's funny when I think about it. Like how it took a player 6500 gaming hours to discover you can rent your own bird, I needed 500+ gaming hours to know how to adjust the camera zoom distance. With one problem solved, another said hi: The hotbars obstructed part of my character view. As a result, I had to shift the hotbars to the right. And this was how I got my first commendation for Dun Scaith.

Dun Scaith was an interesting raid to run with 23 other mina-sans. The good thing about playing on a Japanese server is that many Japanese players enjoy running group content. And that includes Alliance raids. The learning curve has been much better than I expected since the key is to read my teammates' movements. In my first two Dun Scaith raids, I had to be resurrected by a healer at least twice against the first boss. A massive flaw in my raiding game was a short camera distance due to the default setting. Once I stretched it to the max, my movement game became much better. In fact, I didn't die against the first boss and the only moment when I needed a rez was against the second boss (something happened, but I can't recall the cause). However, my rotation felt much slower. I thought I screwed it up, but getting a commendation as a DPS made me question my original stance. And this was how I obtained the relevant information.
 
Throughout the raid, my focus felt stretched. However, I recalled the same under the same situation in running the easy stuff via MSQ roulette. The only difference lies in the extent. Previously, I was more of a berserker. Now, I'm more of a tactician. This made me wonder how my brain functioned during those moments. Will I feel less stretched once I get used to my self-imposed change?

Speaking of slowing down...

It's good to have a job (gauge)
If there's an annoying thing about playing a Dragoon, it'd be getting the job gauge only at level 70. Before that, I was used to intensifying the pace of my focus. With the job gauge, however, I have to slow down for a reason: I need to visually process the hotkeys to pull off the Jump>Mirage Dive rotation twice in 30 seconds. The thing about Life of the Dragon isn't about whether Emilia "she's probably as tall as the Dragon of Oshu" Clarke should be playing the most British FF14 job. I can't use it for crowd clearing since 30 seconds are needed to trigger it. Without LotD, Geirskogul would have a cooldown of 30 seconds. Not cool. With LotD, Nastrond only has a 10-second cooldown. This makes it surprisingly good as a bridge between my DoT damage chain and the direct damage chain. Dragoons are easy to use for single-target. Two sets of rotations consisting of five GCDs each. I probably won't get envious looks for dealing damage. But Dragoons are good tactical DPS where a combination of consistent DoT damage and Battle Litany can make one a valuable member in any Alliance raid. Well, at least if you're playing on a Japanese server. Not as tactical as Dancers, but decent enough. Once I finish a rotation, I can straightaway pull off Nastrond since it's an OGCD.

This comes to the level 90 question: How will Wyrmwind Thrust figure in my build strategy? Possibly as another single-target rotation bridge with Nastrond/Geirskogul plus AoE rotation usage. Double usage instead of single.

P.S.: I need to thank Frontline Bro for playing this song in his car. It helped a lot in maintaining my focus.