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Monday, 13 December 2021

A Requiem From Winter Past: Chapter 1

AGE WARNING:
This work is one of dark nature. If you're below the age of 16, then you're better off reading something else. I don't profess to follow the rules of my country where only foreigners like G.R.R Martin and Miura Kentaro can write dark fiction.


A Requiem From Winter Past
~The Wolf, Lion, And Maiden Fair~
(Written by Cocteau L'Enfant Naturel)

Chapter 1-The Wolf And His Answer

“A wolf knows best every man.”
~A common sellsword saying

)0(

The merchant caravan attacked hours earlier was doomed to a certain voyage, its journey pointing towards rape, murder, and despair. Fools were meant to be fodder for the strong, a sea of blood with severed heads, torn limbs, and enslaved women defiled.

All knew this foulest race to be notorious for their raids, they called his people cursed without value. Cowardice was the only trait rivalling their merit of strength, such a statement was nothing more than slander. A rally in numbers always worked, but only if they're sorely pressed. Such was the orcish pride, surely this misperception had to be the greatest insult given to the Homm’Ogr. For they were the first of the Second Races, not the Homm'Terr.

If baleful leers and lustful loins were his people’s finest weapons, this was because these damned Terrans deserved it. Their ancestors were tricked, their forefathers were driven from an inheritance belonging solely to them. Eye for eye and tooth for tooth, it’s a cowardly deed and an act tantamount to treason to leave their whores untouched. Orcs were never short on pure-blooded females, yet nothing satisfied the males more than slavery and breaking their captives' resolve. Force a swig of childsbane down the throat and they'd sell for good money, for the black ones from the south were never too greedy for profit. As for the womenfolk, staying silent wasn’t an option when it came to showing support.

Then that thrice-damned demon appeared before him and his brothers, a plaything and a sheep wandering towards the doors of an abattoir. Flay him, roast him, feed him to the beasts, and give his entrails to the birds.

Those were their final words, weapons were flashed. Blood was spilt, a storm accompanying the slaughter. Forty orcs went against a lone intruder, only one victor was left standing tall. Eyes of scarlet red revealed a living deity called Death, this was a monster hailing from the Great Conqueror's realm. It had to be so, for why else would he be capable of terrifying feats befitting of a god?

The unbridled power and absolute chaos was the true meaning of terror, a rampaging force leaving in its wake a trail of blood and guts. Fear annihilated Bork’s mind, only one question remained as plain as life and death.

Flight or fight?

Bork chose flight.

)0(

Petals of white swirl above, a lone figure seated on a rock cast his cerulean gaze onto the sight below. In his hand is an elven sabre, the blade sheathed and rested upon his shoulder. An everlasting breeze caresses his long hair of unblemished snow, a long coat dark and blue hugs his torso. Lean in form yet muscular, his fair elven features contradicts the fact he is not. The full moon is a portrait worthy of astonishment, a sphere of azure blue hanging on the evening wall. A placid lake is ever before it, a mirror below a hillock of green. It is a world beyond that which the living tread, a realm where Order holds absolute sway.

From men to beasts and back again.
A place both primal and tamed.
Ruins rebuilt and ruined again.
From one end to the other, the cycle stays.

This is the verdict Aor proclaimed to a world he is looking at, poetry pronounced without disdain or judgemental glee. This is a crucible of dross burnt and metals forged, alas gold and silver do not last. Even the finest steel shall be melted, what is destroyed will never return. What is waiting to be created would always be conceived, the fate of living mortals no different from unliving ore. As for the watcher, he is uninterested in these things.

Only one is his object of observation, the Lake of Swords showing what he wants to see and know. The orcs are nothing more than hulking green creatures, each one’s visage two-thirds a man and one-third a beast. A scene of slaughter and rape is unveiled, neither righteous repulse nor sadistic joy enters his heart.

Then the moon takes on a crimson shade. From lighter red, it swiftly deepens into a bloody hue. He is coming, surely the cub will arrive. Aor counts the current victims lucky, for there are always those who lived long enough to see evils greater than the first.

)0(

Every nocturnal life senses the heavy breathing, their sights staying clear from the running orc. Beasts and birds alike ignore panic and fear, for life is worth more than running things. Utterly shaken by a monster, the lone orc curses the day he did something stupid.

Why did he take the dare? Why did he attempt the first strike?

“Daynjer pas, daynjer pas nau oraydee…”

As his stamina collapses, Bork pauses to draw a breath. It’s one of relief, a moment of respite. The monstrous spectre still looms large in his mind, but at least part of himself has returned. Safety should be sure by now, whatever distance covered far enough for comfort.

Unleashing a barrage of curses, Bork’s lethargy warps into anger. How dare this hooded bastard smear the orcish pride! How dare this hooded bastard raise his sword against the Great Children! How dare him! How dare him! A mockery on the highest level, the greatest blasphemy!

Bork knows there’s a time for curses, a time for seeking allies. Peering to his left, a trail of red smoke reaching the sky means one thing: This is no travellers' camp but an encampment fortified by his other brothers. Bork will tell them what happened. Surely Bork's brothers will take up arms. If a raidband numbering forty strong wasn’t enough, then surely at least a hundred more will do the job. This is why warbands exist. To the Infernal's realm with elven sorcery!

A rustling sound sows terror inside Bork, his heart racing like that wrug he first rode during his rite of passage. Chilling fear seeps into his spine, it is countless times worse than the excruciating laceration left behind by that unamused animal. In the end, the only sight greeting him is a fox pursuing its prey.

“Stoopit rabitses, stoopit fuxes...”

Five parts annoyed and five parts inflamed with lust, Bork makes up his mind to vent his anger on any unfortunate elven whore within eyeshot. If one cannot be found, a hapless Terran bitch will suffice. Drinking, killing, and shafting, such is the life of every powerful individual. Self-revelry abruptly gives way to fear, its grip a wolf sinking its fangs into an unlucky prey's jugular.

Bork slowly turns around, his heart galloping faster than its previous race. The inevitable heralds its arrival, a hooded figure in full view. Crimson eyes tainted with murderous intent reciprocate a horrified stare, merciless steel slicing into his chest. Tendrils of blue coursing along the blade, a searing pain explodes from within. Darkness reigns as king, a blanket of black consuming Bork's final spark of life.

)0(

Modest to many but famous in every bounty hunter’s eyes, this is the reputation given to the city of Lindel. Situated at the tip of a peninsula known as Eagle's Horn, it is protected in part by the much-respected Lionian Brethren. Much respected not because of capability but due to their smallborne status, they are called heroes by many and lowly dreamers by others. The land is shaped like a head belonging to a bird of prey, yet its hook does not curve downward. An eagle or falcon soaring above would perceive something else shaped like a horn, hence its name.  The Hallenian Empire is not without external enemies, the continent of Causacea has seen its fair share of bloodshed. While peace has prevailed for countless years since the Treaty of Deis brokered by the Holy City's founder, raids from orcish bands still occur every now and then. Brigands disgruntled with authority launch attacks against settlements resting at the more secluded corners, their provocation invoking the wrath of an organised military. There are whispered rumours of demons ravaging innocent folk, their only sin trying to earn a simple living. Despite undercurrents of chaos or perhaps because of them, the Hallenian dream has always been a solid rock for society. In times of fortune, meritocracy is both the motivation and right every citizen deserves. Should the woe of conflict arrive, this is a bastion of hope and an altar of prayers seeking a hero. It is said such an ideal is fair and flawless, this is how the Hallenians prosper. Thus their riches surpass that of Teutonia to the west, their dignity never inferior to the Slarvs riding their steeds in the north.

Midsummer sends its greetings, a month’s worth of fest and zest reaches the halfway mark. To the folks of now, it is summer. To those of the past, its name is Samh. To Aeravor, it is nothing more than a page in his drifting years. Children frolicking in shallow pools means nothing to him, the same goes for womenfolk indulging in idle gossip. Dwarven songs ring aloud with every hammer’s swing, he pays no heed to the sound of anvils struck. Occasional sightings of the enigmatic elves go unquestioned by prudent folks, he suppresses the urge to cause trouble. He sees a Histalonian merchant peddling guns and gunpowder, past dealings with an unpleasant schemer comes to mind. How something potentially dangerous like this is allowed unchecked, Aeravor answers with a derisive snort. After all, it’s none of his business if someone receives a pellet between the eyes.

His hand rests upon the pommel of a longsword sheathed, the Edge of Answerer is his solace. He despises a settled life, innocuous words are nothing but a nuisance. All he wants is a bulging purse and enjoyment, be they whores or a nice warm meal complete with ale as fine as a dwarven brew. Slung over the shoulder is a bundle of white, this is his prize and a trophy. He had to lie in wait three days for it, a still form shielded by the trees.

Continuing his silent walk, the sellsword ignores numerous glances cast in his direction. Attention straying neither to the left nor right, a single-storey building finally comes into sight. Bells of copper announce news of a visitor, a mould-plastered wooden door creaks its message. Shedding his cowl and giving a nod, Aeravor gains the attention of a bespectacled old man. As a reward, the mercenary receives a gaping yawn.

“Taking or ending?”

The old man glares at Aeravor, every bounty hunter understands his question. Satisfaction warms Aeravor’s heart, for pushing up another person’s glasses has served its purpose well. As he is about to disclose his answer, a whim enters Aeravor’s mind. Knowing himself better than the rest of the world, the predator within is promptly restrained. The old useless donkey is lucky, for Aeravor chooses not to stab someone whose face matches a mule.

“Ending.”

“Evidence? Target?”

“Marks Hanry.”

Flinging the gruesome package unceremoniously onto the desk, an embalmed head bearing shock and terror greets the astounded clerk.

“That's our man alright,” grins the old man, a wry face and an impressed whistle paying final respects. His retorted question is now forgotten, compliments playing the usurper. “I thought that pretty boy was extremely dangerous even though he still looks like the bitches he shafted.”

“Heard of the Wildebrand and what we do best?”

Not in the mood for prolonged banter, Aeravor nevertheless gives a smirk. Even though he’s doing something for the sake of nothing, he owes no one an explanation.

“Hunting random prey, striking from behind, and killing them in the sneakiest way possible. Can I assume that’s what you did?”

“With his pants down. A pity I failed to impress that pretty young thing.” quips the rugged warrior with an emotionless sigh, the back of his head scratched absently. “Ample stack, but no ample compensation. A shame she ran off before she was impressed.”

“Nice jest, brown man. Reminds me of my youth. You're not going to be popular with the ladies, but the Holy Quintet be damned if you're no whore bait.”

The old man chortles with yellowed teeth bared, his sincere praise ignored.

“What's your name by the way?”

Asking for names is never part of the protocol in the bounty hunting business, this is the unspoken rule. Doing so is asking to die, this is the absolute commandment. Injury and death do have a way of happening, a life by the sword is living in a suit of armour.

“Aeravor. Thanks for wasting my time.”

“You don’t look natural. Aeravor.”

“Money or your life.”

Aeravor starts tracing vulgar words on the desk, his scowl staring at the person seated. Far from being offended by flippant words, the sellsword just wants to get out from an annoying situation involving an equally annoying man.

“You don’t have to be a grumbler like the rest. You’re still young. And I believe you're in serious need of a whore. Maybe one who looks like the pretty little thing you saved from that Marks.”

Puffing his cheeks, the clerk tosses onto Aeravor’s opened palm a leather pouch brimming with crowns. Stashing away his well-earned keep, Aeravor slams the door shut. The resultant boom reverberates in the old man’s ears, a good-humoured smile is nevertheless shown.

Brown skin, long ears, sharp features… guess his elven father did shaft a Tamurian. Doesn’t seem right with that white hair, though.

)0(

Devouring a hearty meal of grilled beef and creamy corn soup, Aeravor casually tosses a golden coin at a waiting boy's feet. Ignoring persistent thanks coming from someone no different from a dog, the Wildebrand continues enjoying his meal. Either weeks or months had passed since Aeravor last savoured a decent fare, the handsome bounty was worth the excruciating wait. How long did he have to lie in ambush? Three days felt like three years to him, this was despite his identity as a Relentless One. He recalls that annoying bitch of a mentor, her lectures telling him how members of the pack should live. No need for good food, great ale, and fine whores to survive, but no one mentioned the merits of hedonism. Alandra was a prude, most likely certain things will never change. Remembering the moment he claimed his kill, Aeravor revels in the most pleasing image: His prey's final look. The more others understand what it means to die, the more they would try escaping from it. There is a sort of humour seen in death when it comes to people, this act of denial is what tickles the sellsword.

“Never a hero and never will be. You remind me of a friend.”

Aeravor’s appetite vanishes, anger engulfing him. Ignoring judgmental glares from patrons and passers-by alike, the ranger turns his back on incessant swearing caused by a wooden stool exiting from the window. Lost to death and time, the man who taught him how to be a Wildebrand remains an undesired phantom appearing at unwanted moments.

)0(

A life defined by the sword and purse is never good, but at least it's nothing compared to the ignominy of being eaten by a bear while fatigued. When it comes to the Relentless Ones, what is due to nurture becomes a matter of nature. All are blessed with physical fortitude beyond measure, but a mind of steel has been that one thing separating him from the rest. Unpleasant memories banished immediately after leaving the tavern, a sullen mood was bartered for a whistling tune. Smiling in public has its disadvantages, but no one would be insane enough to challenge a person armed with a sword. If only the Men of Redmarch could be like them, life would be better. Three-tenths of the reward for whatever information provided was never the best deal, but a bad deal remained better than no deal. In an industry prizing reliability over might, reversing the order is known to get many idiots killed. Intelligence is their strength, the reason behind their status as one-third of the Confederation of Swords.

“At least they told me where that arsehole might strike.”

No sooner than Aeravor’s lips uttering his plaudits, the back of a woman greets his mind. Today is not a good one, the soldier of fortune has seen plenty of better yesterdays. Her song echoes inside a lone wolf’s heart, its lyrics driving a sharp wedge into his mind.

“First day, the children all are dancing.”
“The seed in every womb begetting innocence soon to fade.”

Damning past searing him like a withered tree ignited by lightning, Aeravor lashes out in anger. A yelp is followed by a whimper, his anger satiated through a kick across a stray dog’s jaw. Had that thing tried biting back, the alley wall would be painted red and with splattered parts. Misfortune never discriminates, people and animals are equal in its eyes. A commotion greets his ears, the noise irritating him.

“Whatcha lookin' at? Ne'er see som'un killin' befah’?”

“Murderers, all these people!”

“Do something!”

“You do so then!”

“O’ Father above, smite these bloodthirsty men in Your anger!”

Treating the scene with contempt, Aeravor knows no one is better than the other. Apathy is no different from taking a life, cowardice and murder are two scoundrels of the same kind. If quarrels can be resolved with cheap words, he’d like to be everybody’s friend. Sauntering past children wailing over a dead woman, something latches itself onto his shoulder.

“Hay 'u! Talkin' tu u!”

“Want to swallow a sword?”

Vexation briefly replaced by smug satisfaction, Aeravor savours his triumph of venomous wit. The mongrel is barking at a wolf, there can only be one ending for idiocy.

“U got gutz, 'uh? Lemme tell u wat 'appen tu peepez lik' u. See dat byotch o'er dere?”

Bellowing like a frothing swine, a burly man’s wild gestures managed to part a crowd seized by fear. The dead never bothered Aeravor ever since he learnt how to kill, let alone a couple of bawling runts.

“See dat, 'uh? Dat kan bee 'u nex!”

Proving himself to be an annoying son of a bitch barking at the wrong enemy, Aeravor chooses not to betray a spark of burning wrath against an intoxicated whoreson. Why should he concern himself with pointless things? People die, let alone this reeking drunk. Invasive stench unable to repulse him, the Relentless One’s life is destined to be one of icy steel.

“I don't give a damn about you, what you've done, or what whore you prefer. Just drop your pants and pleasure yourself in front of them instead,” growls Aeravor, a snarling visage exposed by a reckless hand pulling down his hood. Formalities done with an obscene gesture shown, he shoves the dishevelled scoundrel with a forceful hand.

“U dar tu tern 'ur bak on mee? Dy lik' ah dawg!”

A dirge sings its tune reserved for the living dead, Aeravor's inner world sends its regards to him. It is a realm of the fiercest blizzard and a frozen lake, its wintry sky punctuated by a howl accompanying the full azure moon.

The Edge of Answerer leaves its scabbard, tendrils of blue reaching from the crosspiece to the tip. Revelling in the sight of crimson red staining his victim's shirt, the Relentless One dealt his first card of the day. All it took was a simple thrust, there's no need to extend his arm all the way. An impaled man booted to the ground, Aeravor spits his scorn onto a fallen foe. Twirling his weapon, its weight, balance, and crackling sound reinvigorate the gleeful beast inside.

“Fuzzy ape.”

A gloved finger beckoning, Aeravor taunts the remaining quartet.

“I don't always kill shit. But when I do, I make sure the job is done.”

“U basterd! U gott'us on'tu u nao!”

Keeping his sight open to the surroundings, the lunging thug is to be Aeravor’s second target. Muddled anger possessing his bloodshot eyes, the swing of an axe is answered by a flick of steel. Stepping to the side, Aeravor's parry was nothing more than an arrogant show. With the enemy’s attack deflected, a wide slash cuts across his throat. Both hands holding the Edge of Answerer after the deed is done, the ranger prepares to raise his momentum with two dead and three alive. Eyes of azure blue narrow against two of them, Aeravor’s back is exposed to a broadsword swung by a deceptively wiry man.

Two glyphs are etched inside the mind, an unseen force triggers. His left hand extended, the Wildebrand reaches out for a quarry’s blade. Blunt force akin to a rock hitting sodden ground greets Aeravor, a shocked fool gapes wide-eyed at a gloved hand stopping his metal blade like a wooden stick.

“A simple trick. A hard left hand.”

One stride forward, a brutal kick against the knee floors a worthless prey. Aeravor senses his accomplices circling behind, a hunter’s sixth sense is never a myth. Contemplating another pointless show of thaumaturgy, the ranger decides against it. Getting bored with a game of blood, the Relentless One whispers to himself enough is enough. Windpipe severed by a mortal blow, his fluid stroke is as swift as the wind. Aeravor turns around sharply, the remaining duo root themselves to the ground. It is not some manner of magic holding them still, it is a maniacal glint burning bright within sky-blue eyes. The suffocating aura is clearly felt, its grip a predator fastening its jaws against a person's neck. Seizing an advantage proffered by fear, Aeravor casually lops off his victims' heads. Two kills for the price of a single slash.

“Lions! The Lionians are coming!”

Leather boots thundering forth, Aeravor finds it amusing no one is left behind to watch the show. Busybodies are made for the living, dead bodies are meant for reality. A phalanx of clowns greets his view, spears lowered for the fight drawing a sneer from him. He fought alongside the finest in this tactic before, they are clearly little boys to the grown-up women of the Ionchis.

Murderous whims have created more trouble, Aeravor expects this much. He could have used the Shroud to mask his form, this is how his kind moves about. Not undetected but under the guise of illusion. Most choose to look human, few others the mask of an elf provided history won’t play the stumbling stone. Aeravor has always scoffed the idea of using it, pragmatism be damned. He is his own man, let others call him an arrogant bastard if they want. Wildebrands value what is practical over all else, for they are meant to be masters of survival. The Relentless Ones do not concern themselves with pointless whims, for their lives revolve only around hunting demons. As for Aeravor, he is both and neither.

Retaining a vicious grin as he prepares to correct his mistake, the Wildebrand pays no heed as a pompous idiot opens his mouth. Once again two glyphs appear in his mind, the second rune identical to that previously used. A gentle breeze touches the soldiers, then a whirlwind roars. Fury tears into every man clad in mail, a force of nature uprooting them from the cobblestone soil. Wails of terror and words of cursing are the music to Aeravor’s ears, laughter resembling the howling of a wolf haunts the violent sky.

The storm finally ceases its rampage, every man’s broken frame a beggar for mercy. Then one of them stands up. Be it his body seen many battles or his god's name Luck, it doesn't matter. The former means said deity has finally deserted its worshipper. the latter would truly prove no gods exist in this world.

“Any last wishes and last words?”

With a question asked and mockery said, the Edge of Answerer begins its descent.

)0(

“Not human... you monster…”

Recalling these final words, Aeravor finds it amusing to agree with the fodder. What’s his name, he asks for no reason. Regardless of the answer, there can be only one ending for stupid people baring their arms against someone like him. Rightfully called the Wolves of Gastony after the Teutonian fief Gastony granted to them, they are called Monsters of the Gods despite being hailed as friends of High King Edmore. The least amongst them can easily slaughter a fully armoured knight, the better ones within a pack can take on two scores of mercenaries. No goat deserves the right to lower its horns and paw the ground, no prey should ever see a predator as anything less than an executioner.

Looking up from beneath the sky cloaked in black, Aeravor knows this as the most beautiful scenery. The crickets are his bards, the mournful howl from a wolf resonates across the vast uncovered plateau. This is a song of solitude, an aria of solace. Perching nearby is a couple of owls, morsels of roasted game tossed at them. Aeravor closes his eyes, a temporary reprieve beckons.

The night is lovely and full of glimmering stars, the moon both crimson and blue in his dream. Sleep is something never considered by his brethren, slumber to him means so much more. Darkness claims him like a mother embracing her child, an inner peace washes over him like an infant kept warm during winter’s harshest hour.

)0(

Glossary
Homm’Ogr: The formal racial title referring to the orcs. This term was more commonly used during the first era of civilisation called the Age of Renown.

Second Races: A term used for humans and orcs. The counterpart term First Races refers to the elves and dwarves.

Homm'Terr: The formal racial term used for humans during the Age of Renown. However, it's no longer in use after the First Races retreated from the current world.

Terrans: A derogatory word by other races used for humans who were known as Homm’Terr during the long-gone Age of Renown.

Childsbane: A poisonous plant in which leaves are used to make potions for abortion purposes while at the same time making the imbiber barren. A common tactic for slavers to sell female captives for a higher price.

Great Children: The self-bestowed racial title of the orcs.

Great Conqueror: One of the two deities worshipped by the orcs, the other being the Infernal. The Great Conqueror deals with every aspect of the orcish culture.

Infernal: The other god in the orcish culture associated with judgement for the unworthy. More often feared than being worshipped.

Smallborne: A term referring to commoners.

Stack: Slang referring to a woman’s breasts.

Brown man: A racist term referring to a person’s skin colour. Variations of this term include black man/woman and yellow man/woman.

Crowns: The highest of the three-tiered Hallenian currency. Crowns are coins made from a gold-based alloy. The other two would be quarts (made from a silver-based alloy) and pence (made from copper).

Tamurian: A race of human beings where physical features include black hair and brown complexion.

Gastony: A fief in Teutonia bordering the Hallenian Empire to the east and Slarvea to the north.

Monday, 6 December 2021

Some news on A Requiem From Winter Past

It's been a long time since I uploaded a new chapter of A Requiem From Winter Past. So what gives in a season of giving? To be honest, that's the question I'm asking from others for the past 30 days or so. Analysing the anomalies of individual behaviour can be fun. That is until you're at the receiving end.

Why it has been for so long...

The answer to this question is gaming. One thing I realised about myself is that visual media has a much higher chance of grabbing and retaining my attention. At the same time, gaming can result in visible results of your efforts more than writing. Granted I still believe in my ability to write, but self-understanding and visual outcomes still do engage in a tavern brawl more oft than not.

When it comes to gaming, I'm a casual player in terms of reaping results but a hardcore player in terms of focusing on the process. This is why ESO suits me right to the very last alphabet of my name. Of course, limitations do exist. You don't do a Stamina build with a Breton even though Darien Gautier was clearly a Stamina tank NPC.

It's never about comparing myself to the likes of Kevin "unrelated to Guan Yu unless proven by science" Kwan or Kyla "unrelated to Zhao Yun unless proven by science" Zhao. There's no need to so long I believe in what I can do. As for a lack of paper qualifications, that factor can burn in hell for all I care.

Wait, why am I sounding like Liu Bang instead of Xiang Yu?

Latest chapter

It's quite surreal to hear myself say this: I've yet to give up on writing A Requiem From Winter Past. The distraction caused by gaming is a massive wall to scale since I don't have the kind of battering ram to bring it down. However, starting on Chapter Six made me realise it's not really that hard to restart the engine. The main issue I have is tunnel focus and it applies to gaming as well. While I'm no genius unless proven by science, slide 25 called this the ability to focus. Genius or not, I leave it to others to decide. The challenge is getting the dying embers roaring again. And it's always possible to rouse a lion so long it's not dead.

I was able to write more than half of my intended chapter length (i.e. 4000 plus words). Initially, it felt as if I was forcing myself to defy the laws of physical reality by kicking myself from behind. Once that period passed, it began to feel more like the engine humming. The machine was getting warm but not 100% raring to go. I could see it as a glass half empty or half full. I chose the latter.

One good thing about procrastination (not that I'd recommend this to others because my brain clearly functions abnormally) is that delays can have the unintentional consequence of additional ideas popping up. They didn't appear just because I said, "Let there be". They just popped up like that.

As a result, dumb ideas which I entertained could be shelved while a better approach took shape. Right now, I'm left only with the last part. And I have a very clear idea of what to do about it.

Partial Recall?

This video never gets old on me. Instead of a Total Recall on Gray "not a black guy" Davis, I decided to do a Partial Recall. More specifically certain aspects of the character naming. Initially, the elven way of naming involved English suffix and either a dies (for male) or vron (for female) in between. I decide to change things up a bit. Instead of the gender-based dies or vron, I decided to use eos. Despite the actual Eos being a giant Greek woman and the recent non-binary movement, I'm not interested in being part of a revolution. In fact, my moral view on politics is scarily close to how Geralt of Rivia views human nature from the Northern Kingdoms to the Nilfgaardian Empire and beyond.

Secondly, the last name will be converted to a combination of Irish and German. In the original version, the last name is made up of two words. In the new version, the first word would be Irish and the second German. However, modifications will be done so the letters would flow better to the eyes (at least for mine).

Then there's Yaguryeo. One nagging crone in my head all the while involved the fact that Japanese and Korean don't always combine that well. There were moments when I wondered whether I've created something unnaturally nuclear. So now, I'm going to make some changes. The combination of Japanese and Korean will still be there. However, I need to modify things with the Japanese language as the base.

Now you may wonder how can this be done. Sure, the Yayoi were never from Japan. That'd be the Jomon people albeit I suspect not a lot of Japanese would like to deal with it unless they're either Ainu or Ryukyuan. I'll just display examples in the next part and you'd know what I'm trying to do.

As for the Causacean names, I decided to make them closer to the real-life geographical scale. The Hallenian Empire clearly got nothing to do with the Hallyu Empire. The Hallenians are fashioned after the ancient Greeks. More specifically, it's associated with the word Hellenistic instead of someone called Helen of Troy. The Teutonians are inspired by the Germanic-Saxon people with the term Teutons as the naming blueprint. For Slarvea, the idea of Slarvs is clearly created with the Slavs in mind. No, I don't want a cookie from Putin. Despite the harshness of my life so far, I don't want to end it.


Examples of names

It's self-explanatory. First up would be the Asians. Then those who fit the Japanese phrase この人で無し. Racially speaking, of course.


Original: Yaguryeo

Modified: Yaguryo


Original: Kagetsu no Ji'Yeon

Modified: Kagetsu no Ji'Yon


Original: Heihou no Tae'Geuk

Modified: Heihou no Tai'Go


Original: Nanaya no Tae'Jin

Modified: Nanaya no Tai'Jin



Original: Aeravor dies Steelborn

Modified: Aeravor eos Iarlben


Original: Edeaux dies Serpentwine

Modified: Edeaux eos Nimhein


Original: Ioin dies Bladefort

Modified: Ioin eos Imear



Note 1: Please don't use words like この人で無し and この野郎 as if they're cool words to be used by cool kids if you're in Japan. As my 友達 Randy and Lydia can testify since they're currently in Saitama as permanent residents, that's called scolding people. And in a Japanese society prizing harmony even more so than in Singapore, that's a very easy way to get yourself into trouble.

Note 2: The reason why I decided to leave out the Causacean names is that quite a number of them would not be under any recall. This is because names like Cale and Lukas are accidentally Greek enough. At the same time, I don't want to do things while having the impression my focus would implode at any given moment. This is due to the numbers of the human population dancing in my head. So no, I'm not siding with progressives.

Note 3: The given names would sound as close to the original version as possible. The logic behind this is trying to find a common ground in linguistic pronunciation. Whatever meaning behind the given names, however, should still be considered Korean instead of Japanese. As for the prefix, the Japanese meaning would be retained.

Note 4: One trick I'm utilising is the usage of root words. The Irish word for steel is Cruach while the Irish term for serpent is Nathair. As for the blade, it's Iann. However, it could be said that from iron (Iarann) comes steel, a serpent is defined by its venom (Nimh), and edge (Imeall) is the concept behind the blade. For the German side, it's more about making the last name flow better. The word born is also associated with life. In German, life would be translated as Leben. For wine, it's Wein. As for the concept of a fort, it's associated with walls. In German, that'd be called Mauer.


P.S: To end this post, I decide to remind Ms Tang of the Yellowstone bear T-shirt and Mr Chin of his past of meaningful people watching with his son XL. That plus the reaction of Mrs Chin as a result (i.e. "Can you two don't look at others so conspicuously?"). If anyone thinks Ryan is the most problematic person in the same building every Sunday, this is my way of proving people wrong. I do have the memory span of Han Xin and Fa Zheng, believe it or not.


Add P.S: Again, credit to Alina "not Triss Merigold" Gingertail for her rendition of the Kaer Morhen theme. Good music always helps a super great deal in maintaining my focus.

Final P.S: Special mention goes to Sawano "not Sanada" Hiroyuki and Koyabashi "no, she doesn't have a dragon maid" Mika for the song ThreeFiveNineFour. That's actually the reason why the idea to do the Partial Recall popped up. Good music always helps a super great deal in inspiration.

Sunday, 7 November 2021

ESOtivity, 1st November, and Brandon

Note: This post was originally started on 1st November. Due to how my brain works, it clearly took me this long to finish this.


As if a default double XP event wasn't enough to derail my writing schedule, another double XP event in the form of Witches Festival said hi. To be honest, I don't celebrate Halloween. Neither do I have the intention to. If I have a girlfriend who sees 31st Oct as Halloween, I'm afraid that'd end up as Nobunaga And Kicho. If I have a girlfriend seeing it as the day Martin Luther (10 November 1483-18 February 1546) managed to just stop short of making befriending the Fool of Owari (23 June 1534-21 June 1582), I suspect it could end up like Nobunaga And Kitsuno or Ieyasu And Oai. In case you're wondering, that's my way of saying I'm a problematic person. After all, none of the Three Unifiers should be seen as... well, a saint.


Note 1: Above statement is by no means a jest directed at the Halloween train attack in Japan. While I have no qualms about laughing at a lot of things, laughing at people dying would have made me a monster. The fact I was a victim of schoolyard democracy merely means I cannot rely on Friedrich Nietzsche's most understated quote alone as a moral reminder.

Note 2: No, this is not a Batman statement. I need to say this because I do have trust issues with people.

1st November

1st November was my birthday. Even though no one would pay attention to my blog, I'm still going to do it. It's not that I'm an existentialist although the education system made sure I had to endure an existential crisis only my church can resolve. I'd like to say God but this blog is secular and I'm no Joseph Joestar. Yes, I did use the phrase 404 God Not Found a few times, but it's to hammer home a counter-view to romanticised atheism and politicised Christianity even though I'm not a heroic Kujo Jotaro.


If there's a reason why I blog, it's because I want to. The same goes for storytelling although A Requiem From Winter Past has to be my only chance of being 100% serious. Gaming? Only 70%. Science has other ideas though.

Believe it or not, I tried before searching whether there's any historical Asian man born in the same month and day. As it turned out, the only name I got was a Tokugawa. Not Tokugawa Ieyasu but Tokugawa Yoshikumi. While I don't know whether he's a war hero during the Russo-Japanese War, he did have a son called Yoshihiro who ended up being a hero without firing a gun.


Note 1: Bo "not Little Bo-Peep" Derek and Eat It are as real as Japan's current COVID-19 bed count. Speaking of the bed count, there's something about it that needs to be proven by science. It's weirder than Minamoto no Yoshitsune being hailed as Okikurmi by the Ainu despite a history of racial animosity between the Japanese (i.e. Yamato) and Ainu.

Note 2: I need to apologise to Ms Tang. You see, she always enjoys calling little Jonah JoJo. Unfortunately, that always reminds me of JoJo's Bizarre Adventure. If Claudia also does that, it means I need to apologise to her for it as well. JoJo's Bizarre Adventure isn't for kids in the same way Squid Game and Cuties are not for kids. So what if it's as 2-D as a Disney show?

Note 3: Bed count for November 1 in Japan? 86. Was that supposed to be a case of underreporting or something weirder than the assumption of Yoshitsune doing the Great Hokkaido Bailout? After all, official Yamato history said he died via seppuku. Official Ainu history clearly disagreed with that. Talk about starting a racial fight no different from how Indoril Nerevar died.

Brandon and... Brandon?
It's been a terribly surreal week. If there's anything worse than some S-drama involving Night Owl Cinematics, it'd be me saying the same thing about it more than once in a row. It's nothing more than a legal case. That's the dumb part of the saga and I was dumb enough to say that more than once even though I only needed to say it once. To cut it short, we got two Brandons. The first Brandon is a fellow Singaporean, the second Brandon is an American.

If you need proof that the world has gotten either absurd or outright surreal, then look no further. If Let's Go Brandon is telling us the absurdity of a culture, then Let's Sue Brandon is telling us the same absurdity from another culture. Do I find it funny? As scary as it sounds, the answer is yes unless I want to tell a self-righteous lie. I'm not as talented as Alfian "not Adam Teo from Class 1H of 95 and 2H of 96" Sa'at or as well-educated as Jade "not Emerald" Rasif, but I have the humour of Sir John "he's no saint, Sir" Cleese. Well, sort of.


Note: My sense of humour is not meant to be emulated unless you believe a person of vitriolic vocabulary can be a role model. You and I know such a belief is false and stupid.

Hassou Tobi: Yoshitsune and Mario
Hassou Tobi or formally called Dan No Ura Hassou Tobi. The former is what the Persona series is known for, the latter is what Fate/Grand Order is known for, and both are the same signature move of Minamoto no Yoshitsune. Historically, the Battle of Dan No Ura did happen. Unlike the situation in America, killing people was actually legal during the Genpei War since it's... well, a war. Before I continue, please don't confuse Democrats and Republicans for Taira and Minamoto.

Historical records in Japan can be quite difficult to understand. The reason is that embellishments tend to be part of reality. Caesar worship in Japan especially evident from Meiji to Showa before the A-bomb was dropped twice actually hinged on the belief the Emperor Jinmu himself was literally a descendant of the sun goddess Amaterasu. That's clearly less scientific than the possibility of Yoshitsune doing a Hassou Tobi from Aomori to Hokkaido if you're to ask me. But the Japanese actually believed that and I suspect this actually caused a state of post-war existential crisis on a national level as a result. Maybe that's why only the Japanese can pull off works like Evangelion, Berserk, and Tokyo Ghoul.

The same goes for the legend of Hassou Tobi. In the Battle of Dan No Ura, it was said that Minamoto no Yoshitsune jumped across a whopping total of eight boats parked on the sea. There are two ways to start appreciating the sport of long jump: One is Kodama "not Suzuki" Ami, the other would be Minamoto no Yoshitsune. But did Yoshitsune truly break the Olympics record for long jump N years before the first Tokyo Olympics? Physically, I find it either impossible or implausible. We're not just talking about the laws of physics and Sir Isaac Newton's most famous discovery, we're also dealing with armour weight. Ask me whether an Ainu could have done it and I'd still say it's either impossible or implausible. Interestingly, most of the boats used resembled your local neighbour's sampan more than your former boss's HMS Prince of Wales.

Eight boats or one, Olympics record breaker or not, Yoshitsune's feat was cemented in the Japanese walk of fame. There's actually a statue displaying this feat in Japan though. Of course, you have to wait a while since Japan is currently reopening its border at a much slower pace.

Effectively, the legend of Minamoto no Yoshitsune might or might not have been responsible for videos like this below.
インポシブル#1 is unrelated to Yoshitsune while インポシブル: エキストラ is clearly and literally インポシブル.


Hassou Tobi: Hircine and the Psijic Order
It sounds terribly stupid for me to say this, but it actually took me more than a year of playing ESO to decide what I'm really comfortable with. It's not so much about messing with unplayable builds. Yes, Stamina Sorcerers shouldn't be for Bretons. That's me pushing my luck and it took a guildmate to slap me back to my senses. But the majority of the builds I messed around with actually worked decently enough. ESO isn't for everybody due to its notorious performance issues and this caused me to mess around even more like a Frankensteiner gunning for his PhD instead of a Frankenstein who already got his PhD. The reason is that abilities involving leaping and teleporting have a weird tendency to cause performance issues. Abilities giving Major Expedition are good enough, but I won't be surprised if not every Stamina DPS Nightblade is comfortable with using Twisted Path. Personally, I find it good and I'm running a Stamina DPS Orc Nightblade on a two-hander. The Armory system for Update 32 is clearly a Divines-sent gift for players getting the shorter end of the performance stick and I'll come to that later on.

Hassou Tobi #1-Dark Elf Magicka DPS Sorcerer
This is my main. Originally a Stamina DPS Breton, I did a Total Recall by Koreanising him into a Dark Elf. Politically wise, he's still under the jurisdiction of High King Emeric instead of Skald-King Jorunn. Racially wise, I need to point out there's nothing in common between the Dunmer and Koreans. Tell a Korean to roll a Dark Elf, however, and I suspect he/she will roll an Argonian instead.

Hassou Tobi factor 1: Ring of the Wild Hunt
Otherwise known as every man's BFF, the closest Daedric Prince to a wolf decided to give me an easier time thanks to the Companion system. Mirri is my DPS and Bastian is my tank. Without the system, I wouldn't be running about with Hircine's signet on multiple toons. My confidence level was never high enough to solo a base-game world boss and my Sorcerer has always been running solo with no pets. Thankfully, it took like only two world bosses in Greenshade to drop the final lead needed to dig up the real deal.

Gearing Ring of the Wild Hunt meant I had to make adjustments. Before that, I ran with full Ilambris and Lover effect. With this, I had to go 5-5-1-1 instead of 5-5-2. Initially, I opted for Mother's Sorrow and Diamond's Victory. Then I realised I got damage sustain issues. Replacing Mother's Sorrow with False God's Devotion went much better. That's before I decided to stop being a close-minded individualist (i.e. one of the reasons why I can be so difficult to deal with). I went through some of Alcast's guides to give me a better idea of what to do. Before I continue, let me say that Alcast happened to be my most convenient source of information. Apart from him, there are names like Hack the Minotaur, Brah We Got This, and Niniskya. So this is clearly not a free-of-charge endorsement from someone who is never a social influencer. And besides, people would have a real reason to hate me if I decided to become one.

Unlike the first time running the same 5-5-1-1, I have a better idea of how to make things work. In retrospect, I got the application of Diamond's Victory terribly wrong. While I'm not running a full Bahsei, it merely means there has to be a way for Mother's Sorrow to function decently in this manner. Bahsei's Mania and Diamond's Victory would clearly complement each other very well. Meta combination if you're serious about making Diamond's Victory work. But I'm not running a meta since the only trials I've done are the training ones with my guilds with the rare exception every now and then. At the same time, something happened during a normal Cloudrest trial a long time ago and that caused me to avoid trial PUGs as much as possible. There's no such thing as a gaming community with zero toxic players.

With Ring of the Wild Hunt and Mother's Sorrow, my Mundus Stone effect went from Lover to Shadow. A large part of this was due to changes made to the armour skill lines. The DPS bonuses from light and medium armour passives now apply to both Stamina and Magicka DPS builds. At the same time, a particular medium armour passive now gives additional critical damage at 2% per piece. This resulted in me opting for two medium and five light instead of two heavy and five light in the past. The 4% bonus in critical damage is clearly too lightweight for a DPS Sorcerer with a 51% critical chance. That's why I need Shadow. As for my choice of one piece Monster set bonus, that'd be Valkyn Skoria due to the Penetration bonus. With that, my Penetration managed to hit the optimal range of near 7K to slightly over 7K. 6.8K to be exact.

All that's left would be striking a balance between damage and sustain. I experimented with two options: Crystal Weapon and Race Against Time. Both are self-buffs, so they'd proc Diamond's Victory. RAT is clearly sustain-centric while CW is far towards the DPS end. In my most recent normal Sunspire guild run, my DPS was terribly bad. Not at the bottom, but it sent a message to me saying that CW would be a better bet. Before that, I did a normal Halls of Fabrication guild run. Now that particular raid was interesting because I never had a good DPS record in running Halls of Fabrication and Asylum Sanctorium. This was unlike other trials including Sunspire. However, running with a CW together with Force Pulse and Haunting Curse actually yielded a much better DPS. So much so that I was left asking questions from myself. As I've said, I never had a good record in Halls of Fabrication.

For my choice of ultimate, I'm currently still sticking with Shooting Star on the front bar and Suppression Field for an AoE back bar. I'm not sure whether I'll go back to Greater Storm Atronach for the front bar though. There were moments where Shooting Star performed better, but I had been using Greater Storm Atronach for a longer time. Then there's Might of the Guild passive and it's the main reason why I actually chose Shooting Star over Greater Storm Atronach.

Update: Currently back on GSA mainly due to Expert Mage passive and the fact I'm more comfortable with its targeting mechanic.

Hassou Tobi #2-High Elf Magicka DPS Templar
This alt must have gone through more tinkering and changes than the number of Pep "every Catalan's favourite name" Guardiola's experiments. Initially, I insisted on doing a melee Magplar using Puncturing Sweep and Explosive Charge. But there's a problem: Performance issues due to Explosive Charge.

Then I decided to say either beat it or Billie Jean to this idea. The only reason why I persisted so long on a fool's errand was due to stubbornness. That's actually a personality flaw although it shouldn't be confused with having moral principles.

Hassou Tobi factor 2: Ring of the Wild Hunt and Celerity
A major issue I've had is low mobility. Out of my four toons, two of them move faster and the two others move slower. The Templar happened to be one of the slower two. Even with Ring of the Wild Hunt, something just felt terribly off. The rotation didn't come out right, that efficiency was more of a 50-50. Using Unstable Wall of Elements didn't address it. The main factor was Purifying Light. On one hand, it'd much easier for me to ditch it. On the other hand, I can be as stubborn as Joachim "Der Löwe" Löw if I want to. Again, it's a personality flaw. This time around, I might have got it right.

I've always recognised the DPS potential of the Backlash ability. If you're doing a Stamina DPS Templar, Power of the Light would be very good due to the Minor Breach debuff. A particular Stamina Templar was using it in a guild trial raid and I can only say that's Hircine himself.

This is where Ritual of Retribution comes in. The tooltip seemed like nothing to shout about, but I was like "why not?" and went for it. It's always much better if you know the core of the problem. For me, it's all about making the copy-and-paste damage work. It's efficient. Very efficient. While I need to get in mid-range or closer to get this working, I don't mind taking risks if I know something is going to work. It's not a 3000 versus 25000 logic, I don't need to be the second Nobunaga to make it work.

For Celerity, I really like this CP boon. My templar is running on two heavy and five light. Running at a slower speed means a 10% movement speed bonus is always much welcomed. I don't need to swing it like a crazy Johnny, I only need to move within a range of 8 metres since that's the reach of RoR. Needless to say, it works.

Hassou Tobi #3-Orc Stamina DPS Nightblade
Nightblades are fun. I'll give them that. Even though my main is a Sorcerer, the strategist in me is definitely drawn towards Nightblades. Maybe, just maybe, I'll roll a Khajiit Nightblade, Baanzai-dar or no Baanzai-dar (because I want to indulge my inner Cao Cao). After all, I still got 5 more slots in my character roster. I'd like to have a go at Wood Elf Stamina DPS Sorcerer (because I want to indulge my inner Emiya) and a Breton Magicka DPS Dragonknight (because I also want to indulge my inner Galahad) as well though.

It takes a bit of fumbling around, but I soon detected the greatest challenge in using my Nightblade. You see, my Orc actually got a surprisingly high Spell Damage rating for a Stamina DPS. It's obviously a class issue rather than a race issue. Since Nightblades are always known to go full pure damage, it means trying to maximise the Spell Damage aspect would make plenty of sense. After all, I think like a strategist/tactician despite a gross lack of actual paper qualifications.

Hassou Tobi factor 3: Ring of the Wild Hunt, Celerity, and Twisted Path
I don't have to tell you why I go with Hircine's royal ring and a royally fast Celerity. I mean Nightblades have good mobility, Orcs can run as fast as any Olympics sprinter of any race, and I'm using melee like a crazy Johnny Axeman.

Twisted Path, therefore, might look like some kind of overkill. I like Twisted Path. I really do. Great AoE and great damage. By using it, I can deal damage continually. At the same time, a triple whammy in movement speed means I can easily close in on the mob/boss. I can never be too fast. Okay, that's a lie since chest looting in Sunspire is a geographical hazard.

Beyond chest looting in Sunspire, the onus for me is to always move as fast as possible to stab the target. This results in a different approach for the back bar. For my other 3 toons, it's a single target DPS front bar and AoE DPS back bar. For the Nightblade, it's a melee front bar and a ranged back bar. My first normal Maelstrom Arena completion yielded a Maelstrom Bow and that's before the devs implemented the Einstein RNG system.

So yeah, I need to do quite a bit of random normal dungeon raids to get used to it. I find that I'm more willing to practise in live-firing mode instead of dummy parsing mode.

Hassou Tobi #4-Breton Magicka DPS Warden
I'll be honest here: I really enjoy using Warden perhaps more so than any other of my toons. The reason isn't due to gameplay (but I'll come to that later on), but rather good news involving a fellow Singaporean. The success of Kevin "unrelated to Guan Yu unless proven by science" Kwan and Kyla "unrelated to Zhao Yun unless proven by science" Zhao actually provoked an urge to roll a Breton Warden.

So why Breton and why a Warden? Bretons are clearly the Elder Scrolls version of the Celto-Romans. However, the Celto-Romans weren't the same bunch of Celts we're more used to seeing. The latter would be closer to the Reachfolk, their legends involving names like Cú Chulainn, Diarmuid Ua Duibhne, and Fergus mac Róich. For Celto-Romans, I'd associate their heroism with names like Lancelot du Lac, Gawain, and his son Guinglain. As you can guess, the Celto-Romans did leave behind an awesome legacy in storytelling. And storytelling is what the Wardens do best. As for me, I'm a storyteller. A little wonder why I appreciate songs like these.


Hassou Tobi factor 4: Celerity and Race Against Time
This is clearly quite different from the other 3 toons, gearing Thrassian Stranglers is legal unlike strangling people. Due to the one-item rule, it means I can't gear my Warden with Ring of the Wild Hunt as well. However, Thrassian Stranglers can perform insanely well in group raids. Despite Bretons having nothing in their racial passive skills arsenal in terms of raw damage, the final racial passive lowers ability cost. Now this one is very important since Wardens can be surprisingly good at blowing things up. Literally. Two base abilities of note: Scorch and Impaling Shards. If you want to roll a force of nature regardless of identity, you may want to consider rolling a Warden.

For me, the nukes involve two atoms: Deep Fissure and Force Pulse. In terms of raw damage, Elemental Weapon is better. But because my focus thrives on momentum, Elemental Weapon clearly doesn't cater to my strength. One to me is the Caladbolg I can't control, the other is the Kuji-Kanesada I can easily wield.

This is where Celerity comes in. Wardens don't seem to move that fast. Either that or it's the heavy armour in the chest slot. In solo PvE, I go with a pretty Blue Betty due to the Major Sorcery. In group raids, I opted for Race Against Time for the same reason as Celerity. At the same time, this would create a lighter load on my Magicka usage. This is vital because my Warden's front bar DPS relies heavily on DeepPulse. Not to be confused with the kind of technology which you can plaster a cyclist onto the background as if he's cycling towards the dark side of a lobby (yes, I did mention something like this before), DeepPulse refers to Deep Fissure and Force Pulse. That's how I blow things up and it's very efficient even in dungeons and delves since sustaining the Thrassian Stranglers effect stack isn't an issue. Lower maximum Health is a drawback together with weaker damage shield strength, but it shouldn't be a problem for me due to a back bar involving Ice Fortress and Arctic Blast (Enchanted Growth if it's group raiding).

Gear wise, I may not opt for Medusa because RAT already gives Minor Force. That plus I prefer not to use Bird of Prey for the Major Expedition due to how I set up the hot bar (i.e. Q, E, R, 1, and 2 for non-ultimate abilities; 3 for ultimate ability). Of now, I'm running with Law of Julianos and Ancient Dragonguard. Ideally, I'd say Mother's Sorrow with either Dreugh King Slayer or Berserking Warrior. Quite probably DKS. Now if only I can start kicking my own derrière to start soloing a normal Fungal Grotto. As much as this statement is literally anti-science. You know, the laws of physics.

The G
Despite the nature of Singaporean politics, the title isn't meant to imply the PAP is a bunch of white-wearing and Trinimac-worshipping Orsimer. Neither is this a reference to Tekken where there's really a G. G refers to the Armory assistant NPC. And he's an Orsimer. I like his dialogue. In particular, the one about people fighting bears was funny. I still remember a T-shirt Ms Tang wore years ago. It's a bear, it's from Yellowstone, and it said, "Send more tourists. The last ones were delicious". Unlike everyone else in the same building, I have a dark sense of humour.

Enough about the Orsimer G. Let's get onto the Armory system. Currently, there seems to be a bit of glitchery remaining. The worst, however, is over. At least for now. ESO's greatest strength lies in content. Programming-wise, you can't blame people for wondering what's the difference between Maryland and California beyond the presence of Hollywood and big tech HQs.

In the first few days of the Update 32 release, players got a sudden surge in extra Champion Points. It's like Elon "the Tesla Guy" Musk feeling so insanely generous, he literally bankrupted himself by rewarding every Tesla employee. We all know that's not the case, that it's just a status called Major Glitchery. They managed to fix it, but I still needed to do the first respec twice per character. The first respec got reset, so it didn't count. Then there's my Breton Warden having to regear a ring. Otherwise, the slot would remain self-emptied. Anyone of a normal person's temperament would have flipped the desk. Thankfully, part of myself is as stoic as Sotha Sil.

Major Glitchery devolved into Minor Glitchery aside, the Armory system is a Zenithar-sent to me. The reason is that possibly due to distance and ESO having fewer servers than New World, I tend to experience higher latency. If it's a high-end event like Witches Festival or Undaunted Festival, Sheogorath's cat would be running across the 5G connection instead of the keyboard. Therefore, one less addon is always better than one more. In other words, I don't have to use the Dressing Room add-on.

Of course, there's a major drawback. To fully utilise this convenience, I have to spend money on the crowns. The G would cost 5000 crown points. Every additional slot would be 1500 crown points. However, I don't spend much. In fact, I spent very little on this game thus far beyond ESO+. Initially, there's a certain need to spend on the research scrolls and skyshards unlock to ease the alts' progression. But once the rough part is over, the spending would slow down to a trickle. I've played Neverwinter and I'm still glad I didn't realise debit cards can be used. I played Everquest 2 and the payment model was aggressive. Lord of the Rings Online was fun, but I decided not to take up the VIP membership.

So will I revert to using the Dressing Room add-on? I doubt so. It's not so much about the Orsimer G, his unique dialogue as a combat pragmatist, and the insane convenience of the Armory system. Rather, it's due to performance issues. The push factor is that one thing sealing the deal instead of any pull factor.

Monday, 18 October 2021

ESOtivity 32 and New World

Well, it's been quite some time since I blogged something. Currently, I'm getting started on the latest chapter of A Requiem From Winter Past. But there's a problem: The Blackwood event gave way to the Explorer's Celebration event recently and now I'm getting high on levelling up. I don't remember increasing the CP level like a cyclist riding his bicycle across an endless lobby unhindered before that. Of course, this imagery is impossible. While it's possible to have a building boasting an insanely spacious lobby, something like that would require one of extraordinary value. Like a two-storey condominium combined with semi-detached housing features? But even such a building in a place like Nassim Road would never have an infinite stretch of space. And besides, you can't cycle in any building lobby. Don't believe me?

Enough about the raving. I'm making this sound like the Alan Wake series. I went through some of the relevant wiki articles and I'm no longer surprised storytelling in video games can easily trump the stuff you see on the TV or movie screen. While I don't mind Squid Game enjoying global fame despite the point of absurdity, the fact Alan Wake was released in 2010 instead of 2020 means we're dealing with some kind of injustice. Then again, Old Gods Of Asgard were unable to achieve Squid Game's level of fame despite an actual quality. 


Note: Credit goes to Alina "I don't think Triss Merigold is a ginger" Gingertail and the fact I forgot to switch off auto-play in YouTube after relistening to her rendition of Red Eagle's Song. Otherwise, there's no way I'd notice a dark shining gem of Lovecraftian storytelling. Such is the curiosity responsible for discovering stuff like Berserk and these below.








Source and Credit: YuYu-Tei

New World: Will it fight WoW, ESO, or both?
If you think the hype surrounding Crazy Rich Asians by Kevin "unrelated to Guan Yu unless proven by science" Kwan was something, I'd say the hype surrounding New World by Amazon has been another monster. Let me give you an idea of how great the New World hype is:

Despite preparations made by the developers, not even Jeff "not Hardy" Bezos' astronomical wealth could avoid log-in queues a hundred times more insane than your worst login queue in Final Fantasy XIV. We're talking about a company with more money than the Chinese fortune god and very likely as much as Tesla. We're also talking about login queues lasting as long as... 13 hours or so? The only thing more unreal than this would be a photo obviously edited.

The signs are good so far. When we talk about the #RedefiningFailure hashtag, two names come to mind. The first is Jamus "mee siam got hum" Lim. The other is none other than... I don't know whether I should say Jeff "not Hardy" Bezos or Amazon but you get the drift.

For a very long time, Amazon tried creating AAA games. For a very long time, Amazon failed. New World is not just about redefining failure. It's also that one game I believe Amazon will do well in focusing on in terms of continual development and improvement. Granted I never played it, but I can't contest against the consistency of the reviews. Especially if it's from the Steam community.

Now a massive question is whether New World can topple WoW. At the same time, gamers are commenting that NW plays more like ESO than WoW. I came across an interview in Washington Post involving Rich "not Chris" Lambert. The takeaway I got from this article wasn't how much was being promised for the Deadlands DLC release. I wouldn't be surprised if so far none of the newer content could compare to the quality of Summerset and Elsweyr. In particular, I really like the dragon boss world events in both ends of the cat country. I played some Harrowstorm world events and while they're good, the level was never on par with the dragons. A large part of it lies in the loot. Dragons do drop very good loot. So good, it's 100% better than what you get in Harrowstorms or world bosses.

It's what Rich said that caught my attention:

"First and foremost, competition is good. It’s healthy. It’s good for the consumer. The second you feel like you don’t have to compete and continue to improve your product is the second that things start to go downhill. So I think it’s great, and we need more successful games in our genre to help earn the trust of the consumer, to kind of shake things up and get those creative juices flowing and whatnot."

An interesting question involving the current state of WoW isn't about whether a moral scandal is going to do Activision Blizzard in. Granted there must be a satisfactory conclusion to the gaming version of Andrew Cuomo, Roy Moore, and Jeffrey Epstein. Granted the 18 million dollar deal was total nonsense. We're talking about revenue running up to 2.3 billion. That's the kind of money I won't be able to earn in 23000 billion lifetimes. Morality remains relevant in a world of moral irrelevance even in Singapore. You can't contest against that. But how much would a gamer care? I hope there are many. To say all, however, is being out of touch with the real world.

The question is best summed up by what I'd call a guild with OG status in The Burning Crusade Classic. Note that nowhere in this article did it mention words like sexual harassment and Crosby Suite [sic]. Instead, it's all about the state of the game. Content quality has been an issue in WoW for quite some time. There are definitely gamers leaving because of the moral scandal, 18 million or not. However, I believe many were those departing due to frustration at an endemic lack of quality. This is not to say the likes of APES don't care. They merely stated the first thing in their minds. In other words, I'm convinced they do care.

So how did WoW end up from one end of quality to the other? Long story short, it's all about monopoly. Like how there'd be fewer problems with the tech industry if it doesn't have hegemonies, I suspect a similar scenario was the cause. When a brand got too big for its own good, things are bound to happen. The impact wouldn't be immediate, but that doesn't remove the fact games are developed by developers and developers are people. They're not robots and they're not a department of hamsters running 24/7 in the wheel. Needless to say, they're also not objects of sexual fantasies and schadenfreude.

But what if the unspeakable happens? Staff morale will suffer. No woman would want to work in a culture where her male colleagues view her as nothing more than a sex object. To do what is right and just, persecution would become a reality. All that'd be left is a bunch of people behaving as if their existence alone would warrant a paycheck and no danger of being fired. I've seen this kind of attitude elsewhere and I've experienced it most notably during my schooling years as well. Different circumstances, same concept.

The reason why I'm talking so much about it is that one thing leads to another. If your staff are happy, they will work for you. Sure, salary is an issue. Not everyone is born with a silver or golden spoon, but everyone has to spend money and many are those who have to pay their bills. But is money everything? To some, yes. But to many? That's a theory unproven and disproven. This comes to the question of why stay if you know you're either sexually objectified or wrongfully persecuted? The correct question should be is there any other option for you to pursue your dream?

In a hegemony within any industry, a lack of good choices is bound to be exploited by the powers-that-be. The longer the monopoly, the worse it gets. The worse it gets, the poorer the quality. If it's bad, it's bad. If it's good, it means it could have been so much better. It's very easy to settle for mediocrity so long you can get away with it. And by that, I mean profits instead of minimised losses. The MMO industry has always been about striking a balance between casual gamers and non-casual ones. There are bound to be decisions favouring one or the other. This is why we have an actual difference between games like WoW and titles like Dark Souls. The range of difficulty is way larger for the former while the latter is more for crazy people running naked. As a result, it's easy for the decision-makers to agree on prioritising new players over retaining the current ones. After all, why settle for MMO if you're good enough to defeat Detlaff in Witcher 3 while blasting a Death March worthy theme?

The reality is doing an MMO title involves growing the fanbase at the start and keeping the existing fanbase happy once it matures. This is even more so for AAA titles. However, AAA games require more money to develop and maintain. We're not just talking about content. It's also about servers, attracting the best possible talents in programming, etc. This comes to risk assessment: Do you want to play safe by prioritising new gamers or risk revenue stagnation by prioritising the existing players? At a certain point, hard decisions must be made.

For New World, the same is true. Why am I optimistic about its future then? Some find PvE content monotonous. How monotonous, I don't know. What I do know is that grinding in MMOs is a reality. It all boils down to how many content options do you have. For New World, this is its weakness. This comes to its greatest strength. No, it's not crafting even though the consensus is that crafting in New World is either AAA or beyond AAA.

There aren't many MMO titles guilty of making PvP right. In fact, the current changes to proc sets in PvP has created quite an uproar among the ESO players. It's not that radical changes aren't good. It's because not all radical changes are good. After all, anyone can make a daring decision but not everyone can be the second Oda Nobunaga or William Sherman. Now I don't see myself doing PvP in the short run due to personal preferences and actual trauma involving people at school. Gwent was an exception but that's because I trusted the reviews. But even though I enjoyed myself, personal trauma remained the decisive factor in me leaving the game. The Trollololo theme song was good though.

So why am I talking about PvP in other games? Because that's where I see the strength of New World. The necessity of factional PvP is proven by a land-grab format where Covenant, Syndicate, and Marauders vie for continental supremacy in the good old historical manner. Without lands, your company will suffer. And if your company suffers, you will suffer unless either you leave or the company disbands. This resulted in actual scamming. As much as I hate to say it, this is very likely the kind of offence anyone can get away with. From the developer's perspective, the last thing the team should do is to play the moral police. We have too much moral policing in the real world, hence the last thing gamers need is... well, moral policing. Banning scammers requires effort because we're not talking about one rogue element out of every million gamers. Manpower wise, a server-wide sting operation isn't feasible. Already, there are rules to be kept. Break them and you'll get banhammered. Imposing additional rules will just create unwanted burdens.

Ironically, what ruined the experience for many gamers happened to be New World's gameplay strength. This PvP format can result in a higher level of player technique. In this sense, New World isn't for casual gamers. It's more for technical gamers closer to those you see in esports tournaments. Of course, you can focus on the PvE alone. But would that compromise the gameplay experience since PvE in New World can get terribly repetitive?

At the same time, starting a guild/company in any MMO is a challenge. In Neverwinter, I've seen players offering incentives to fellow gamers so that they could start a guild (i.e. you need a minimal number of players to register a guild). After that, it's back to ground zero (i.e. those being paid are free to go). This was a clear indication of what you have to face in forming a guild in any MMO. It's not about creating but rather growing, maintaining, and improving. The hardest part lies in growing. Once you get that right, maintaining and improving would be far easier. Do it wrong and you might as well fold it.

For New World, trust in the players is important. The developers have to trust the vast majority of players aren't MMO criminals. If they can't, unwanted workplace stress can easily follow. To do so, however, requires an accurate analysis of player behaviour. Players scam because they can't make the cut when it comes to decent leadership. On the flip side, this can also weed out scamming since the scammers are only interested in profiteering. And in New World, profit is synonymous with PvP. There's nothing practical in a scammer doing the same thing in an endless loop. Not because of whether they'd be caught but rather that would defeat the purpose of scamming. The more practical challenge developers have to deal with is how long it will take. A matter of time, yes. But there's a difference between sooner or later and sooner rather than later.

This comes to the comparison of strength. Since New World already boasted an actual AAA grade PvP, it means Amazon needs this to take flight instead of focusing on the PvE. PvP is all about format while PvE is more about creativity. New World's strength happened to be making that one thing work instead of other things (two if you're to include crafting). Granted it's still early days, but one might still expect better PvE due to the amount of money invested to make the game work. I don't know how Amazon is going to improve and expand the PvE, but it'd be a good idea to focus on the PvP. It's not every day a game can get mostly positive reviews on Steam despite criticism on the PvE end. This implied the PvP is so good, players can actually ignore an otherwise banal PvE content. Crafting alone isn't going to make this happen. When a new MMO is released, the first impression counts a lot because it allows players to anticipate what lies ahead. There will be additional content and whatnot, but the base game always serves as the foundation from which future content and quality will be defined. At the same time, this is also an indication of the developers' vision for every aspect of the gameplay.

Will Patch 32 ruin your life?
The TV Tropes website is known for many things ranging from orthodox storytelling tips to actual history. At the same time, there's a declaration going like TV TROPES WILL RUIN YOUR LIFE!!!!! It's a bit like Tenka Fubu minus the real violence. So will Patch 32 ruin your life?

Now there are new properties like Einstein level RNG and Armoury system. I won't be addressing them Rather, it's the hybridised gear system.

A Critical Monster:
Monster sets are back now. The changes are interesting for a reason. At a glance, Monster sets are going to be the BiS deal. The raw power is going to be something wonderful. This comes to the question of whether Mythic items are going down a few notches in the pecking order.

For a very long time, I've been running with Ring of the Wild Hunt on all my toons. This means I'm doing a 5-5-1-1 setup. It's either Valkyn Skoria or Kra'gh due to the penetration. If I am to redon a full Ilambris for Update 32 (not that I'm ruling this out), it means I have no choice but to go full light armour to plug the Penetration shortfall. Another alternative is to go counter-intuitive. Instead of the current False God's Devotion-Diamond's Victory set combination, the alternative would be Mother's Sorrow+Hexos' Ward. Instead of the Thief, my Mundus effect of choice would be Shadow. Penetration will be lower, so I'm keeping my fingers crossed that an extra bit of Critical Damage can tip the scales. Because I have enough Transmutation Stones to reconstruct a full Mother's Sorrow, this means I only need to farm Hexos' Ward to complete the setup. However, this is only a tentative plan which I may or may not go ahead with.

Another more intuitive alternative would be replacing False God's Devotion with Mother's Sorrow while leaving the rest untouched. Currently, I'm doing two medium and five light. This would definitely result in my Mundus stone going from Thief to Shadow. If this goes accordingly, my front bar ability rotation would look like Haunting Curse>Force Pulse with base Critical Damage at 25% instead of the current 8%. This is due to me using Inferno Staff instead of Lightning Staff (read: I don't have Inferno Staff for False God's Devotion). As for proc'ing Diamond's Victory, I find Hurricane to be surprisingly good in terms of preventing damage instability. At the same time, I did a test and the only way for me to miss the Ranged Supremacy proc is to wait for the second tick of the effect. The interesting part? Hurricane only got two ticks with the final tick coming near 2 seconds or so before the duration expires.

Strategist+Tactician=Hybrid:
The best part of Update 32 has to be the hybridisation (yes, it's an actual word) of the gear system. Playing Gwent taught me where my strength lies: The cerebral instead of the physical. Class wise, I'd be the mage just like how Abnur Tharn described himself.

The new gear system change isn't just radical. It's a world-beater in my eyes. It's every strategist's dream come true, the next best thing for a tactician apart from a girlfriend. I function best in a DPS role, but my brain works like either a strategist or tactician. Actually, there's not much separating the two once the fighting gets underway. On one hand, it's going to make theory-crafting go full Tohoku. On the other, it allows more space than a super spacious Nassim Road building lobby for players like me to go full Tohoku.

Currently, I decided to experiment with Hurricane in place of Boundless Storm for my Dark Elf Magsorc. It may sound more insane than doing a naked run in Dark Souls, but I find it actually works. As I mentioned earlier, the damage instability was effectively prevented. The DPS ceiling actually went from two extreme ends to a more stable damage-dealing game. Sure the insane damage spike is gone, but I'm not a fan of rolling a twenty-sided die. At the same time, Hurricane goes for two ticks. For a 15-second duration effect, I'm hoping the developers don't increase the ticks unless someone else can prove my approach can break the game come Update 32 and beyond. That's clearly impossible if you're to ask me. If I'm sticking to my current gear setup, I'd have to push the AoE damage via the Warfare CP. Maybe I should have done that a long time ago instead of having to do it soon? I never contemplated whether the Force Pulse proc would be affected. That plus I never intended Boundless Storm to play a part in the DPS. Switching to Hurricane means I need to test certain things due to the maximum AoE. And besides, I just started messing with it last night.

So why am I going on so much about Hurricane? The reason is with the change in Update 32, I have every reason to do that. As a DPS, I can see the intent is to allow Stamina abilities to play a meaty supporting role to Magicka DPS and vice versa. If the approach doesn't break the game, it means it's a success. The equation is that simple and zero-sum. Already, I can clock more than 11-13K damage despite having yet to tweak the Warfare CP while running on open-map solo difficulty. Update 32 is going to up the ante and I can't wait for it to arrive.

This comes to the question of whether racial passives are going to play a far bigger role than we might imagine otherwise. Dark Elf racial passives are effectively the brute force sibling of the Khajiit while Khajiit racial passives are that technical twin. Two sides of the same coin when you look at it from the DPS perspective. I'm not saying hybridisation is going to buff Dark Elves more than any other race. While I'm not surprised if Dark Elves would benefit more than High Elves and Orcs due to the increase in Stamina and Magicka instead of either, applying the hybrid logic on the Khajiit could present another monster. At this point, it's futile to argue whether the Khajiit is more tactical or whether Dark Elves are more strategic. Both are strategic in their own ways and the same goes for the tactical side. If there's a common theme though, it'd be the likelihood of them benefitting the most from Update 32. For Khajiit, it's all about being a critter in ways more than one. In this sense, there's a greater brute force factor. Base damage wise, Dark Elves would be another kind of brute force DPS.

Update: Test dummied this on a troll in Vvardenfell since I'm more familiar with the spawning points. Deadly Aim and Master-At-Arms was a surprisingly better combination than Biting Aura and Master-At-Arms. Also, Deadly Aim affects Force Pulse proc damage but not Biting Aura. In other words, I burnt 6000 gold just to test that out. Also, I think I'm currently sold on Mother's Sorrow+Diamond's Victory+one-piece Valkyn Skoria+Ring of the Wild Hunt.