Disclaimer: Views are of the blogger's own and does not (necessarily) reflect actual common-sense.

Saturday 31 August 2019

Le Bâtard

Update: John just came back from work and the two matches are now underway. Hence, he has no choice but to up this without editing. With that being said, someone mentioned something a bastard once did before. The bastard John L'Otter was talking about?

History repeating itself?
Two defeats for the red half of Manchester. Will it end up as something more than just two blips? Below are the teamsheets during the last two blips.
Versus Wolves

Versus Palace

Within 180 minutes in total (minus stoppage time), Solskjær might have gotten tactically wedgied. While it's right to say football is a human being's game, there's nothing humane about the lack of intelligence coming from a bunch of people. Let's get straight to the point here: Did these fans know anything about the opposition? No one is saying a penalty miss or two wouldn't cost the team, but the whole incident was effectively a case of the dog eating the homework. Below are the teamsheets of the opposition during the two blips.
Wolves' teamsheet

 Palace's teamsheet

If Man Utd fans were guilty of sniggering at Liverpool two seasons ago, then retribution may have arrived a tad too early. Be it 3-4-3 or 4-5-1, it's obvious the opponents were out to prevent Utd from creating any semblance of offensive momentum. We all should know Roy Hodgson by now, he's no believer in footballing aesthetics.
Erm, no. John isn't referring to this.

As for Wolves, the Man Utd match wasn't the first time Nuno Espírito Santo deployed a 3-man backline. In fact, he's been doing that since day 1 when Wolves were still bumming around in the Championship. Simply put, one could say he's a back-3 specialist. The defeat suffered was no coincidence. If you have a back 3, it means you should be preventing the opponent from starting the counter-offensive from the middle 3rd. If you're someone who tried the fish-and-chips football, it means parking the humongous fish-and-chips van in front of the goal so that Jesse Lingard couldn't do a single thing despite allowing so much space to run. Solskjær's inability to break down either a stubborn midfield or an equally stubborn backline comprising of 9 outfield players shouldn't be dismissed as just two blips. The other bunch of red shirts should know what John L'Otter was referring to.

Two seasons ago, Liverpool got a problem with Die Gegenpress. Against teams NOT out to park a cluster of rocks in front of goal, it can easily work wonders. Against teams choosing to do so, however, was a chief factor behind the Kop having to wait for another year. Actually, the correct duration in silverware purgatory should be 2 years. Champions League didn't count in John's books because the red bird bottled it again like its blue brother in Wales. To be honest, last season was worse than Stevie G's fall from grace considering how close last season's team was compared to Brendan Rodgers' era.

Well, at least Liverpool got itself a smaller pot of gold after following the rainbow. The leprechaun was too strong in his native cluster of rocks, though.

The possibility of Man Utd staring at the start of its own Liverpool shouldn't be dismissed. Looking at the starting lineup actually exposed the fallacy of Old Trafford's Jarl. Against teams out to emulate Trump by building a wall, it's only logical to utilise a master passer of the ball. This is NOT to say there's no Plan B. It has always been there, we're talking about this guy below.

Granted Solskjær might have preferred his football to be faster and prettier, but the question here should be this: Is there any other player in the dressing room able to prove his class by stabilising the game, dictating the tempo, and passing the ball? Lingard isn't that kind of player while Andreas Pereira only featured once. Incidentally, that's the only match Utd won so far out of three.
This was the starting team against a team which got sucker-punched 4 times.

Going by this article, it seems that Pereira does have the potential. The problem, however, would be his nerves.

How a bastard's strategy can work
A bastard's strategy involves three lines: The first would be the artillery, the second would be the infantry, and the last line would be the cavalry. While Scottish McTominay's presence should be more than capable of freeing up Le Chevalier Noir deployed alongside with him, the question would be whether there's a need to add in one more ball anchor. It's one thing passing the ball from the deep, quite another to split open the defence with a single pass. Focusing the fulcrum of passing at the four by two is nothing less than a risk. All the opposition needs to do is to look at the teamsheet. John wouldn't be surprised if Nuno and Roy were emboldened by seeing Lingard instead of... Pereira? If Mata is to start, then the most ideal formation may well be 4-2-3-1 instead of 4-3-3. Then again, 4-2-3-1 is more of a variation of 4-3-3 and 4-5-1. One of the challenges behind making a strategy focusing on all-out mobility offensive would be coming up with an effective ball anchoring approach. When you have four such players plus a black knight, it's inevitable that the one in charge of distributing play would be under a lot of pressure. It's up to Solskjær to decide whether Scottish McTominay's youth would result in composure. It's actually a gamble which may well make or break Utd's season within one-third of the fixtures. Whenever they say if you're good enough, you're old enough, it's nothing more than one side of the quarter. The other side? If you're old enough, it means you should be good enough.

No one says they're good at duels
In another part of the English north, Middlesbrough may well be staring at a hard fight ahead. Ask John and he'd prefer Woodgate to be given two seasons to reach promotion. At this point, we're not good enough. Why get up there only to fall back down? It's like skydiving. You don't assume you won't die if the parachute is faulty. Actually, you'll die. One aspect of the match stats has to be the most disturbing moment for any Boro fan. Including John.



Let's be honest here. Do you think Boro deserves promotion if the aerial duels win rate stays this way? While there are indeed teams in the second flight out to prove a point by going against the norms (Eddie Howe has to be the most famous name under this category so far), the breakneck pace of the game there means aerial duels are a must for every team. To highlight how bad things can be if nothing is being done, consider the fact that Blackburn's manager is Mogga and we all know how insanely swashbuckling his brand of football can get. If West Bromwich under him could get relegated due to idealism, Blackburn winning aerial duels could easily say something about us.

This comes to mind whether goals come easier under aerial pressure or the other way around. There seemed to be something shaky about the team and you can't fault Woodgate for giving the team something to grapple with. In fact, John wouldn't be surprised if losing aerial duels was the driving force behind our sluggish start so far. And that's the one thing Woodgate needs to address. In fact, if there's only one thing he could afford to do so, it'd be this. Considering that Woodgate effectively inherited Pulis' backline, losing aerial duels looked more like an absurdity than at least 3 blips in a row.

Case in point: If Blackburn could win the aerial duelling, then so can Bristol City.

How a bastard's strategy can work
Boro's form so far is a tale of two Northern Irish. It's nice to see Woodgate attempting a 3-man mobility offensive in the form of Britt Assombalonga, Ashley Fletcher, and either Marvin Jonno or Mr Browne. But you don't expect offensive momentum to go your way if the backline is unable to send a message of motivation and assurance. After all, it's only human nature to watch what's behind.

And speaking of the backline, Woodgate may have pulled off a strategic blinder by deploying his fellow Jonny at the right back. A central mid by default, who'd imagine Howson to operate efficiently at a position which he never tried before on a competitive basis? John may be wrong here, but he didn't remember Howson playing anywhere beyond the middle 3rd. Woodgate might have discovered an effective way to play the ball from the back. Imagine what's going to happen if this didn't work out.

Depending solely on Howson in this manner is not going to solve the aerial duelling problem. If Woodgate wants to play the ball from the back, he'd need a ball-playing centre back to compliment his fellow Jonny. Do we have such a player? The answer is yes, he's Big Fry. But there's a problem: He has to prove his composure first.

In the midfield, Woodgate would most likely have a decent idea on his permanent 3. That is if there's anything to go by from Vickerman's article. Add in Lewis Wing and we'd have a promising engine room raring to go. However, that's not going to solve the aerial duelling conundrum. This could be where Georgie Saville comes in.

Right now, the ball anchor comes from the right side of the defence. After all, Howson's most prominent strength may possibly be his passing game. But that's not going to address the question of who should be the midfield ball anchor. This comes to mind whether Woodgate would have to swallow his pride.

The attacking 3 has to be the most consistent fixture in the team so far. If there's any reason behind the jitters and creepers in the final 3rd, it's very likely due to the backline unable to ease the pressure off them. It's very clear for all to see what Woodgate wants in terms of the firepower. One central striker (i.e. Assombalonga), one fast winger (i.e. Fletcher), and an attacking midfielder (i.e. either Marvin Jonno or Mr Browne). The last part of this mentioned attacking 3 is what John was talking about just now. Should he slow down the pace so that the team can have a better time in keeping calm and composed? Or to put it simply, should Georgie Saville start as the third man in the attacking 3 alongside the other two?

Yes, you can say he didn't have a decent game against Millwall. However, his energy and ability to play in a false 10 role mean the ability to hold down the ball effectively. But there's a problem: He's a left-footer. This means the question of whether Fletcher can be deployed at the right even though he's more commonly known as a left-winger. Apparently, the answer is yes.

Assuming we're talking about a middle 3 of McNair, Clayton, and Wing. this means we're looking at one defensive mid deployed nearer to the back 4 due to Paddy Mac and L-Wing belonging to the aggressive type. Simply put, there has to be a ball anchor somewhere in order to maximise the efficiency. With Saville playing as a false 10, this means taking the pressure off the back while enabling two running men to boss the show in the middle 3rd. Adding in Howson and Big Fry at the back and we'd have three ball anchors instead of just one. Would the offensive momentum be slower? Yes. Would it contribute to easing the pressure off the back? Hopefully so. Would we have less problem scoring goals if stability from the back to front can be achieved? You can bet Hodgson's tenner on that.

Friday 23 August 2019

Inspiring songs

It's been a very Singaporean week or so. John is pretty sure the video was done slightly more than 7 days ago. In the classic river otter manner, sex and race were involved. Of course, this is not to say John L'Otter is a saint. Because he's not. In fact, sea otters are capable of being equally bad, if not worse than the river otters.

In other news, two notable satirists voiced their views in two very different ways. In his blog, Der Smong decided to mock (?) the self-righteous nature of his fellow river otters from Nanyang Tongkat University to National University Sialah.

Herr Braun, on the other paw, was less generous than Der Smong but at least he didn't hit below the belt by using the term Nanyang Tongkat University.


Now why John L'Otter call this a very Singaporean week due to this incident is very simple: Remember Kevin Kwan Kong? He's Singaporean. Remember Crazy Rich Asians? That's Singaporean. Remember Jimmy Chow Yang, the son of Mr Ken Chow?


Because this particularly Singaporean episode was at least as offensive as Havas Atas Tapas versus the Super Nair Siblings, John decides to take things into his own paws. This post will contain zero Singaporean stuff. However, the videos will (hopefully) give out a vibe of positivity. After all, Daily Nas isn't the only person capable of spreading positivity.
For starters, allow John to demonstrate positivity through the culture of China. As offensive as it sounds to the typical angry river otter, the below video can be very inspirational. That is if you understand Chinese. Wait, someone else already mentioned China before John.



To the river otters who only can only understand Chinese and some Hokkien vulgarities, the above song is actually Cantonese.

And yes, there are more to come and none of them is done by Singaporeans.
Note: Yellow blood in the lyrics refers to the blood of cowards. So no, there's nothing racist about it unless your English isn't good enough.
























P.S: Okay, it's getting late and John's brain has started losing its functionality. Before he ends this post, allow him to post two more inspiring songs. The first is for all the romantic ones out there, the last one is for all the broken ones out there.

Seriously, they played this song during John's sister's wedding.


Sunday 11 August 2019

Forever questing Pt 3

9th of August, National Day. John suddenly has the mind to share a video accidentally Singaporean.


The reason why John pulls off this stunt is very simple. For some funny reason, Japan has gotten "quite" obsessed with Singapore. John has to add the quotation marks for a very good reason: It's Japan where gaijin politics don't matter much. Yet, this was no excuse for Japan to showcase the correct Yui in a kimono displaying the full glory of Singapore. Weeks later, Dr Tan Cheng Bock was given a similar treatment at the hands of Nikkei Asian Review (also known as the Bloomberg-WSJ of Japan). Dated 4th of August, you may think it's no big deal. Wait till you noticed these...

1. Coverage of opposition politics in Singapore has never been the forte of the international media even though this should be even more important than what the likes of TOC, TRE, and Alex Tan said.

2. The neutral guy called Reuters last covered Dr Tan in July while Nikkei Asian Review actually posted a later version at Aug 4th.

In fact, an effort made by the unusually generous Japanese before the 5 days prior to 9th Aug was noticed by these river otters.

Moral of the story? Maybe someone should invite the big kahunas of Nikkei Asian Review for next year's NDP.

A furious Fury?

Okay, it's official. Layes Wolf*bleep* is now officially Layes Wolftree. The reason why John decided to do that was that Layes was, after all, a bastard.  To give a terrible (?) analogy, such a person is NOT like a child born from a local Singaporean woman and a white foreign guy but rather a bastard born from a Japanese guy and an Ainu woman. If this sounds offensive, please understand that Rhaegar can be seen as the Westerosi equivalent of a Yamato while Lyanna can be seen as the Westerosi equivalent of an Ainu. Hence, Jon Snow can be seen as the Westerosi equivalent of a... Yamainu?

Anyway, Viaa Bellerouge was intended to be seen as a daughter of nobility. Quite obviously, she didn't agree with her parents on the social straitjacket (i.e. something that Antonia Bayle was immune to for obvious reasons). But that doesn't mean the name of Bellerouge shouldn't be used. As for Wolftree, it's equally obvious that this is an English last name, unlike Viaa's French last name. Thank you, all you Western European sons of a Germanic gun. You made John L'Otter recognise the difference between a high-class name and a middle to low-class name.



While this post is mostly about his experience of using a Fury, it's possible that he may add in a few bits on using a Paladin. To cut short the chase, is Fury a viable choice for first-timers? Below are two links which may make you think twice before investing your time, life, and possibly money on the A-bomb class.

The biggest challenge in using a Fury is this: You need to play like Batman instead of Superman.

We all know what Goblin Slayer and the Notorious UBG are famous for. Apart from traumatising people with graphic content (for some funny reason, the Japanese are very good at that. Just ask Isayama), there's the Japanese Batman trope. Case in point: Goblin Slayer is the epic fantasy Batman while Emiya Kiritsugu is the contemporary fantasy Batman. Wait, does that make John an ally of justice or an anti-rape vigilante?
Apologies to the river otters who keep black cats at home. You're definitely not Guts.

One thing John noticed about the relationship between survivability and playing a Fury is the fact that you really need to have a staple control move that either slows down the enemy or (better still) immobilise that fellow. The reason why is that the risk of using a Fury lies in fast mana usage and being less than ideal on the defensive side. While being a Priest class, Druids can't wear full metal jackets. This makes them less bulletproof than guys and girls like Templars and Inquisitors. While being able to wear leather armour, they're not Scouts (i.e. they can't dodge like Bruce Lee on exobytes). It's quite obvious then to see that any defensive aspect lies in the buffing. For Wardens, this shouldn't be an issue since this is the defensive half of the druidic coin. For a Fury, it's healing and... more healing? That is unless you opt for a slow/stop-and-destroy strategy. But there's another problem...

No nukes for you until you're old enough
The challenging part about using the Fury is the same as the challenges of being a minor. Below the legal age? Sorry, that means you can't booze, have sex, and watch The Sexiest Canuck Alive in M18 mode. Below level 32? Sorry, no nukes for you.

One major (and massive) difference between using a Paladin to survive and doing the same thing for a Fury is the fact that Paladins have the famous two holies: Holy Circle and Holy Wrath. The former is an AoE hit-and-heal while the latter is an AoE hit-and-stun. Needless to say, the duo makes for a very good bread-and-butter AoE synergy. So what does a Fury have? The need to have a tactician's mindset. Killing stuff and enemies in Everquest falls under two possibilities: Either you go one on one or you go one versus a mob. That's the issue with using a Fury in mob fights. A Paladin is like an A*STAR scholar while a Fury must be like Batman graduated from ITE.

If there's something that worked for John like a dual-edged sword, it'd be NOT using slow/stop control to shape the fight. Rather, his bread-and-butter control tactic remains as Death Swarm. Or otherwise known as the most druidic holy spell (i.e. Druids are not known for holy damage). Why it's called a dual-edged sword is very simple: While it gives Layes a higher overall damage output, it also results in the need to go melee and hope he can outlast the opposition like how Archer famously outlasted Gilgamesh in the Great Heroic Bailout). Thankfully, John managed to invest that one AA point into Kudzu-kun.

John doesn't know how many Fury first-time users are capable of having to revive no more than five times or so while below level 20, but he hopes there are quite a number of them. The reason why being that... well, Layes actually revived like no more than five times while below level 20. Considering how difficult it is to level up in this game plus the fact that things could/would go rough when running Thundering Steppes at any level between 20 to 25, that may sound crazy. Hopefully to John, that is. After all, it'd be very awkward for him to be called Batotter.

Why you have to be an animal 24/7
Why do you need to be an animal 24/7? This is NOT a question involving otter nature and what Isaac Asimov once famously said. This question is about being a Fury and how to survive any aggro before you can unlock Starnova. The answer is very simple: 1+1=2.

In Everquest 2, the allocation of AA points is done on auto-pilot mode. This is not to say you can't do anything about it. You have three personal unused slots, so use them. Wisely and properly, that is. At the same time, left-clicking an AA power on the right column would result in a rollback. What rollback does is to revert your AA powers back to the relevant point. John knows this is nigh impossible to explain, so allow him to use the Mr Bill analogy: It's called the Everquest version of system restore. Those who understand how Windows work would tell you that to create a system restore, you need to set a system restore point where you can revert your OS back to when it used to be up till the system restore point. Rollback works in a very similar way as in any changes made to the AA powers would only take effect as far as where you set the rollback. Sounds confusing? Let John give a clear(er) example below:

There are ten AA powers on the right column. John clicked rollback on the fifth AA power in the list. This should and would result in the AA powers starting from the fifth to be reset. In other words, any new choice of AA points allocation would start from the fifth to the tenth.

This is very important because Everquest 2 is all about trial and error. If you think like a typical river otter, then please don't bother playing this game. If you think like an insane river otter, then (perhaps) this game is for you. Thankfully, it took John like level 25 or so to get the trial and error right. So why so much seemingly hoopla over this?

Because as a Fury, you'll need to max out Shapeshift.

Running in animal form is vital in surviving mobs. The reason why is that in animal form, you take less damage. This is especially evident in winter wolf form (John will elaborate on this later on). As a Fury, a maxed-out Shapeshift would result in two awesomely unexpected consequences:
1. You won't turn into an animal once you enter shapeshift mode.
2. This has to be arguably the most important aspect of a Fury's game: You can trigger BOTH Peerless Predator AND the shapeshift form of your choice.

How does John know that? By doing a trial and error like an insane river otter. See why he says this game isn't for the typical river otter? Although to be honest, that was an accidental discovery since his aim was only to max out Shapeshift. Talk about the next best accident since Sir Alexander Fleming discovered the medical version of 007 otherwise called penicillin.

Note: Please be aware that the dual animal logic only applies once your character hit level 25.

Not literally having to be an animal btw
Peerless Predator grants you the form of Singapore's favourite animal. Namely, the lion. While this is the best shapeshift form a Fury can get prior to level 25, it must be stated that being a lion alone won't bail you out from sticky situations. Actually, John doubts you can survive the Crypt of Betrayal by being a fearless lion alone. In other words, you have to choose a second form to act as that vital compounding factor. It's like asking John why the Japanese were able to win the Russo-Japanese War despite suffering a higher body count. His answer would be this: Because they won the fight on the infantry side even though the war was focused on the naval end.

Same logic here. The lion is to be your navy and the other shapeshift form is to be your infantry. So which infantry should be your choice as a Fury? Now before John starts, allow him to point out that any increment on the attack and defence will NOT show on the character sheet. Any changes seen is the result of what the tooltip says, so please don't be bluffed. Again, this discovery is brought to you by Trial & Error.

Tiger:
This is the dps member of the trio. Fast attacks plus a 10% chance of triggering a specific attack called Tiger Bite that deals slashing damage. But there's a problem. The tiger does take more damage than the other two members of the druidic trio. This is effectively your light assault infantry.

Winter Wolf:
This is the 50-50 member of the trio. The reason why John says that is because despite giving you a 3.5% bonus in critical chance, the dps value is lower than the tiger. However, it's definitely higher than the treant. This is effectively your medium vanguard infantry. If you want to play it rough in group PvE, then you'd want to seriously consider this option.

Treant:
Furies, please take note of this walking plant. If you need any reason to become Treebeard's mini-me in your quest to curb stomp every orc and goblin you come across, look no further than two things: The increase in base incoming heal shown in the tooltip and the defensive increment NOT shown in the character sheet and the tooltip. Furies are not as defensively resilient as their Warden counterparts, so the defensive synergy can be very good. Actually, it's very good. This one has to be your heavy defensive infantry. If you want to play it safe or just way too lazy to switch form like John, then this one should be your choice.

Shapeshifting and three basic archetypes
Personally, John does feel that playing a Fury does offer you three archetype choices: hammer, caster, and spell-sword. This is apart from the commonly (?) stated healer, damage, and healer-damage archetypes.

Hammer relies on combat arts and auto-attacks. If you want to go on this path, please max out Nature's Blade. That is because this combat art gives you the Haste effect. Combine Haste status with Primal Fury and you're on your way to be Wolverine. This also means you'll need to max out your mitigation and possibly blocking chance as well. This can be done via maxing out the physical damage mitigation AA in the Dragon tab and the elemental damage mitigation AA under the Hierophant tree in the Druid tab. After that, depending on your secondary shapeshift form, you may want to focus on other aspects of defensive AA, not the least the five-pointer blocking AA under the Shadow tab. If you're running as a tiger, it's strongly recommended to focus every AA point on the self-defensive ones, after which you can move onto the offensive. If you're running as a winter wolf, you can afford to free up more AA points for the offensive ones. But please still focus on the mitigation. Not only that, you'll need to come up with an effective mitigation synergy where stuff like wards and damage debuffs are equally important. You may have to trial and error for quite a while though. Not to mention the possibility of this below.

Caster can be very straightforward. In this game, you have five attributes. Strength, Stamina, Agility, Intelligence, and Wisdom. Out of the five, only Stamina and one attribute relevant to the class are important. The rest is moot. That is until you notice the first tab of the AA section indicates which tree is under which attribute. Using the Druid AA tab as an example, the list looks like this:

Naturalist-Strength (i.e. for all the hammers out there)
Animalist-Agility (i.e. best self-defensive option if we're talking about the final tier AA)
Serenicist-Stamina (i.e. the one with a must-have AA power related to critical chance)
Hierophant-Wisdom (i.e. survival spec tree which is also known as soulforged druid)
Stormcaller-Intelligence (i.e. nuke and heal)

This implies that each Druid AA power would be affected by the relevant attribute, so it's up to the gamer to try guessing what the attribute would modify. This is also the reason why John said the caster archetype can be very straightforward. Because spell damage for Druids is based on Wisdom, maxing out Stormcaller's Control (i.e. the second AA under the Stormcaller tree) means jacking up the base spell damage via Intelligence as the second spell damage mod.

If that's your cup of herbal tea (no intent to advertise Game of Thrones and Emileesi Clarke btw), then please maximise the firepower by selecting the Intelligence increment boon under the racial tab of your character advancement. As accidentally racist as John may sound here. The first two selectable options should be choosing between Intelligence and Strength. If you're a hammer archetype, go for Strength. If you're a caster archetype, go for Intelligence.

Spell-swords are quite interesting. They don't necessarily need the resilience required from the hammers or the high damage of the casters. They are basically the adjustable scale where you can opt for a 50-50 balance to your best of ability or rig the balance towards either end like Will Raj. As a result, spell-swords don't have to be choosy when it comes to the gear. You have gear which gives you bonus spell skill, you have those which give you bonus defensive skill. Then there are those giving bonus offensive skill. Spell skill bonus improves your spell casting while defensive and offensive skills should be self-explanatory. For Layes Wolftree, it's a case of gravitating towards the caster end. Of course, this is not to say melee doesn't feature half as much as it should. A simple trick John discovered (again?!?) here: Death Swarm>Thunderspike. Due to the presence of Primal Fury, this means he doesn't have to worry much about Haste. That is, for now.

Solving the mana death riddle
Since survival is of utmost importance to a Fury even more than a Ranger, the question should be what can be done to up the efficiency. The answer is very simple. Just do something about your in-combat health regeneration. Ideally speaking, you should be having two characters in your roster slot unless you're willing to pay according to the aggressive terms of the Daybreakers' business model. If you're going to main the Fury, use your alt to craft imbued rings of Stamina. This is definitely the main source of in-combat health regeneration since the percentage triggered is like 14% or so if you're running a character of at least level 20 with an imbued ring of Stamina at level 20. At the same time, having little to no options in the AoE department means higher chances of triggering the effect even though the probability stands at 3%. That's pretty a lot even for a level 30 since we'd be talking about accumulative percentage in actual circumstances. Depending on your personal preference between playing it safe like Zhuge Liang or taking risks like Guo Jia, you can choose between having two imbued rings of Stamina or just one. For Layes, he decided to be a son of a gun by choosing one imbued ring of Stamina and Demini's Class Ring. Works very well so far.

In-combat health regeneration can go a long way in preventing death by mana death. The reason is very simple: The more you're pinned against the ropes, the more mana you have to use to keep yourself alive. That's not cool. At the same time, using treant as your secondary shapeshift form means better insurance while keeping your mana bank account healthy.

This comes to mind the question of how many healing spells you'll need to keep your Fury in optimal shape after every fight so that he/she doesn't have to spend too much time bumming at the same spot in order to allow the health and mana bank accounts to self-refill. For John's bastard Fury, it's three direct heals, one HoT heal, and Sylvan Touch. Out of the five, two direct heals are used for bringing the HP bar back to a healthy state before using the lone HoT to push it nearer to 100%. The third direct heal and Sylvan Touch are for bailout purposes with Sylvan Touch as the one-shot bailout while the third direct heal is to be used as what John would call a four-spell sequence.

Note to Furies who want to take the imbued ring advice: If possible, craft an Imbued Gold Band of Stamina due to the zero hate mod. Or basically any tier 2 imbued ring of Stamina depending on the crafting level.


P.S: Let it not be said that John doesn't endorse the river otters' spirit of positivity.

Tuesday 6 August 2019

Forever questing (?) Pt 2

This is insane. Originally, John should have finished the latest edrafted chapter of A Requiem From Winter Past. Unfortunately, he pulled off a cop-out amounting to a massive case of procrastination. Quite obviously, John L'Otter would want to blame the Norrathian trinity of Qeynos, New Halas, and Kelethin for this. If there's anything John is thankful for on this matter, it'd be new ideas amounting to a semi-Total Recall. In the words of this vid below, "Thank you, Isayama". Actually, John doesn't know how much an Isayama he's going to pull off.

So will Eren die a savior's death with Reiner becoming the true hero by delivering the killing blow? If so, then... "Thank you, Isayama, for your *bleep*ed sense of irony".

But why mention cleavage since it's an Everquest 1 kind of thing?
John L'Otter wants to ask everyone else (not him because he knew the answer already) an interesting question:
Would you still want to play video games if cleavage isn't part of the deal?

It's like John asking whether you'd still support He Ying Ying if she didn't don a low-cut dress during this year's Star Award. Of course, the textbook answer should be yes. The keyword being textbook. Everquest 2 also features cleavage. Can you believe John only realised Antonia Bayle was the poster girl after he started to play the game? Yeah, that sounds terribly fake since many guys tend to prefer boobs to the type of anti-Singaporean stuff shown below.

Server bait and switch
Okay, John attempted a stunt shortly after he finished Pt 1. Apparently, server sharing can be done by selecting the correct server. In John's case, that'd be the Antonia Bayle server. So what this means is this: John deleted Daeni the Human Berserker and chucked in an equally female Human Paladin named Viaa. After all, it'd be too boring using two male characters. Female characters can be every bit as good as their male counterparts when it comes to character creation and using them properly, you know. Never knew a female Paladin can be so good to use, though.

Currently lost (?)
The fun thing about choosing Qeynos is this: You have plenty of options when it comes to questing. In fact, chances are that you're bound to get yourself neck-deep in quest backlog. That's how insane things are if you decided to start off at Queen's Colony and end up in Qeynos. For a bastard named Layes Wolftree, the choice of starting city was New Halas. Or otherwise known as the most boring starting city. For Viaa Bellerouge, it's Queen's Colony.

[Note: Wolftree is 100% English while Bellerouge is 100% French. Maybe John should try Wolfbaum. Wait, Wolfstaude sounds better in German. Thank you, all you West European sons of a Germanic gun.]

Currently, the Half-Elf Fury is starting to get himself neck-deep in quest backlogging for a very good reason: Kelethin and Qeynos offer recipes for adornments and sprockets crafting, but not New Halas. Choosing between Kelethin and Qeynos wasn't that difficult. After all, it's a case of personal whims more than the fact that Qeynos is one hell of an extensive Queen's territory. Those who played the game N years ago (i.e. the majority of the existing gamers in Norrath) would tell you that navigating Qeynos is a nightmare. If you don't know how to use the zone bell, then good luck in trying to find your way here and there. If you know how to do it, it's not even half as bad as what John said. With that being said, John lost count how long it took his Paladin to discover a way back to Queen's Colony just because he assumed the Total Recall command would take her back to Queen's Colony (apparently, there's some problem trying to get back up on dry land after getting stuck at Razortooth Falls). To make things worse, using Total Recall just like that would port your character to the Qeynos Harbor. Simply put, trying to find the global bell requires the internet and Google. Actually, the global bell could be found just at the end of the Qeynos Harbor. No matter what, it makes one wonder how crazy MMO gamers were 15 years ago when there's nothing childproof and padded about navigation. Try finding the Crypt of Betrayal from Vermin's Snye, John dares you. Unless you're looking at the right place, you're going to end as a hamster stuck in a wheel. In fact, some of the quests can easily take you days to more than a week depending on the zone. The swimming trip to the bottom of New Halas would have been one of them if not for the internet, Google, and the wiki, Thundering Steppes in general is... well, aggro friendly when it comes to the Skeletor brigade even though you're no He-Man or She-Ra. Seriously, they're one of hardest dudes to take down in Thundering Steppes unless you break the level 30 ceiling. And to think it's considered a level 20-30 zone.

To be honest, this game is fast looking like a monster requiring an insane amount of time and effort to deal with. Who'd have imagined the questline system being absurdly non-linear?

[Note: Interesting fact about the real (?) Skeletor brigade can be found here.]

Running here and there
So far, Layes has journeyed only to the Thundering Steppes while Viaa is currently running around in Kelethin with one eye on Qeynos. If your character chooses Queen's Colony as the starting city, there's a chance of the Goblin dropping either the quest for Goblin language, Goblin lore book, or both. To make your life easier, take a trip to Kelethin asap. There are two Goblin territories, one at a lake and the other underground. You should be able to complete both quests or either in this way depending on your situation. Beyond that, it's up to you to decide whether to upgrade your enemies to the Crushbone Orcs since you can farm stuff for the Orcish language and lore book quests.

No matter where you start your level one, it's advisable to choose New Halas as your secondary city to travel. The reason why being that the Norrathian version of Hokkaido is easy to navigate. This is very important as every city will give you two crafting quests (one for adornments and the other for sprockets) and one transmutation quest. You need the transmutation quest to level up your transmutation. This is vital because you'll most likely need adornments once you start going into the level 20-30 zones (i.e. the real test lies beyond Antonica and the Commonlands save certain parts like Stormhold). As for the two crafting quests, they give you plenty of crafting XP. This is worthy of note because crafting in Everquest 2, unlike some (?) other MMO titles, is a necessity. From level 1 to 20, it may not be that evident depending on your class. Once you enter level 20-30 territories and even some of the quests in Antonia and Commonlands, that's where your crafting comes into the picture. At least it's a better investment than buying gear and weapons from the vendors since purchased stuff doesn't give you bonuses beyond mitigation and damage (spell skills if it's stuff like wands and symbols).

This comes to mind a question: What if your starting city is the Ezoland of Norrath? Just choose Qeynos as your secondary city. The reason why being that Qeynos got plenty of quests for you to run. In this game, levelling up requires plenty of time and effort since the only thing childproof and padded would be the presence of the wiki site and those crazy fellows. Seriously, use those resources unless you're the kind of gamer who doesn't mind spending money to watch Aerith die since you don't need money to do an image search for Tifa's boobs. Of course, you'll need to run around and familiarize yourself with the city. Again, use the wiki if your attention span isn't the Witcher 3 gamer type (i.e. the gameplay, NOT Triss' cleavage). The convenient part about travelling in Qeynos has to be about the inter-city portal travel. Of course, the Irish folk also got their own inter-city travel in Kelethin, but that requires the fact that you cannot fall off the bridge. That plus the Irish portals look like a manhole cover. Not that it matters anyway.

[Note: Despite the combination of man and hole, there's nothing gay about a manhole.]

If your starting city is Kelethin due to being a Hibernophile, then use Qeynos as your post-20 questing hub with New Halas being your crafting XP convenience store.

At the end of the day, New Halas as a crafting XP hub is for those who favour convenience over the joy of travelling within Antonia Bayle's fortress or the Tuatha Dé Danann version of Gardens by the Bay. If you're either semi-retired or totally retired, then it's a different story.

Holy Fire and Fury: First impression on using a Fury and Paladin

Let's start on the Paladin first. Actually, Viaa Bellerouge is only 20 (i.e. the level, not her age).

Yes, John knows she looks 20 as well. Let's not make that a distraction, shall we? Anyway, this Paladin is still a work in progress. John won't be surprised if using a Paladin means having two loadout slots unless you're a PvP'er. But F2P games are not known for having even half-decent PvP gameplay balance due to a lopsided balance between the spenders and non-spenders amounting to the haves versus the have-nots.

A brief look at the Crusader tree (i.e. that's the category the Paladin is under together with his/her antithesis the Shadowknight) reveals a very straightforward build planning. So far, Viaa is far more a Crusader than a Paladin. The reason why being John chose to invest all the Alternate Advancement points thus far into that area. John is a firm believer of the whole "If you want to win, you have to survive and not do things like a suicidal bastard" gaming doctrine. While he used to play it overly cautious like J.Mou when he first started off by playing Neverwinter (please note that Neverwinter was the first game John played seriously on a prolonged basis because he spent like only a year playing Marvel Heroes before that as Black Panther plus his two female bodyguards compared to five years serving the Lord Pretender Dagult Neverember himself). Then slowly but surely, he started gaming like this German lion below.
Wonder if Joachim der Löwe can still maintain Germany's fast passing counter-offensive philosophy after three amigos got the Teutonic war axe.

The defensive base is still there, though. After all, John L'Otter has never forgotten his pragmatic roots like Didier Deschampion. This makes Viaa Bellerouge rather easy to use due to high mitigation and Holy Circle (i.e. Viaa's staple/only AoE move). Initially, it seemed that using only one healing spell should be enough. Running two quests involving the area surrounding Crushbone Keep taught John one very important lesson: Never go with just one healing spell (Faith Strike doesn't count in John's tactical dictionary btw). Due to John's main being a certified bastard (i.e. that's what Half-Elves are, to be politically incorrect), it means plenty of time to mess around with things.

At the same time, Knight's Stance is absurdly useful in solo PvE. You'd think Wrath Stance is good. And John believes so as well. But surprisingly, the daughter of House Bellerouge (?!) operates better as a lady knight. John actually tested it during the Orcish Information questline. The damage pacing was much slower, but the balance between defense and offense was much better. Of course, this is not to say Wrath Stance suck. You just need to strike a balance between the defensive and offensive. Which is quite dodgy for now because John doesn't really know how to do that. Actually, he doesn't know how to do it at all. Then again, those guys at the Crushbone Keep region (i.e. the area surrounding the actual place) are basically Orcs high and angry on steroids. You'd most likely see quite a number of yellow ranked enemies bumming around at level 20 there. Considering the fact that the quest given by Elonca Nusback was set at level 17, the whole process felt more like running a heroic than a mere solo quest. Seriously, don't try running this zone unless you really have to. If it's the final part of Orcish Information questline, then just go in, get out, and keep your fingers crossed (i.e. please sprint instead of just walking once you enter the area in order to minimize the risk of unwanted aggro). This zone isn't meant for anyone below 20 unless we're talking about Fighters. Due to the gear, you know why these stand-and-fight fellows can afford to do it. And even then, you'd be a suicidal bastard to think your level 20 Fighter can survive the actual Crushbone Keep. There's a reason why John chose not to continue Nusback's questline.

[Note: You'd most likely need to hit level 25 or so by John's estimation in order to survive the Crushbone Keep region if you happened to be a non-Fighter character. The info given by the wiki was clearly outdated when it states a Crushbone Centurion to be at level 17-18. The whole process actually involved a level 18 character running around in a level 20 zone. Completing both the third Orcish Information and Nuback's first quest, however, can easily give two levels' worth of XP if your level is near 20 due to the overall AI difficulty level plus the fact that they go around in groups of two or beyond. Needless to say, this logic only applies to Fighters with a good defensive game.]

P.S: Okay, this post is getting too long now. Might as well do a Pt 3 in the future.

Saturday 3 August 2019

The heroes Singaporeans either need or deserve

It's been quite a tumultuous week or so in an island nation full of river otters and the only sea otter. Recently, someone decided that using Dennis Chew as a stand-in for Norleena Salim and Kumar was... well, a clever idea. Turned out it was a dumb idea and an insult to the creative industry. Along came the Super Nair Siblings. Needless to say, the most metal Indian in Singaporean politics wasn't amused. Around the same time, the most diplomatic (?) Indian in Singaporean politics decided that enough was enough. Scarily enough, John accidentally did a Comey prior to the coming of Jimmy Rahmat. If Jimmy Rahmat sounds weirdly racist to you, it means you're quite likely a sea otter rather than a river otter. Additional info can be found here. Now before John continues, allow him to up a local Singaporean act to sooth the frayed nerves of flesh and blood. After all, no one goes by the surname of Emiya.

This comes to mind a very interesting question: If Singapore needs a hero, what kind of hero should we get? Amazingly enough, it's not Superman. Even though Singapore looks far more like a Metropolis than a Gotham City, Superman actually pointed out that the true hero of Singapore should be like...

"His parents died when he was so young. Shot. Killed right in front of him. He was raised alone. A kid in a huge mansion. With his memories of his mother and father. He had love, and they took it from him. He should be a killer. He should want to tear the world apart for what it did. And yet he took that pain. That shock of death. And he turned it into hope."










Moral of the story? You don't need to be a white knight to be a hero because the dark knight is the real knight.










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Note to auntie See-toe of DDR: Seriously, you remind me of the most powerful woman in the series.



Note to all the beautiful ladies in DDR: Above image is only being upped 4 teh lolz.



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P.S: It's getting late, so allow John L'Otter to add in two more moments of creative excellence. This lesson is free of charge, by the way.