Disclaimer: Views are of the blogger's own and does not (necessarily) reflect actual common-sense.

Sunday, 18 August 2024

The Wolf, The Lion, And The Maiden Fair-Chapter 3

 AGE WARNING:

This work is one of dark nature. If you're below the age of 16, then you're better off reading something else. I don't profess to follow my country's rules where only foreigners like G.R.R Martin and Miura Kentaro can write dark fiction. At the same time, my responsibility to restrain myself doesn't mean sensitive people won't be offended. I'm a storyteller, but I'm not an activist. For every Meghan Markle, there is a Dazai Osamu.


Chapter 1

Chapter 2


A Requiem From Winter Past

The Wolf, Lion, And Maiden Fair

(Written by Cocteau L'Enfant Naturel)


Chapter 3-Of Gods And Princes

"There are only three princes in this world: The fool, the righteous, and the sellsword."

~Anonymous


)0(


Beneath the morning sun stands a manor, its foundation surrounded by a miles-long wall. Perched atop a fertile plateau overlooking the region of Saltsea, this is the seat of House Eliaden. Gifted to its first patriarch, Erasmere Gaias Eliaden, Lefk is a place known for the finest spearmen the Hallenian Empire has ever seen. Despite countless years passing by, these fearsome fighters remained as bodyguards in times of peace and shock troops in days of war. Like his father and forefathers, Leonus Gaias Eliaden oversees law and order while defending Imperial coastlands against marauders attacking from the Endless Straits. With its back facing the Rock Coast and Eagle's Horn to the south, Fort Calyd is ever ready as the watchtower. Despite Histalonia's claims of being nothing more than a mercantile nation neutral and fair, sceptics fired questions involving an alliance forged between Histalonian buccaneers and Yaguryo pirates from the Southern Archipelago of the Furthest East.


"Young Mistress, someone seeks your audience."


With a formal bow, Treva Fench announces the arrival of a person he'd rather die than acknowledge. His object of reverence is nothing less than a beautiful maiden of eighteen winters, wavy locks of raven black reaching the waist. The fairness of her complexion is different from that of a Causacean, facial features belonging to an adopted daughter of Hallenian nobility undeniably proving her a Yaguryo. Dressed in a light blue gown, a shelf full of books faces her with a tome opened before almond-shaped eyes.


"Let me guess," snickers a portly middle-aged man, his garb one of finery with a chainmail shirt underneath. "It's our brave little lion, no?"


"Yes, you're right. Happy now, Yiovil Lyos?"


Treva took Yiovil's bait with a snapping reply, his wiry frame tensing up. Yiovil is another person he dislikes, a smallborn like that sandy blonde. If one earned his ire through antics of deeds, the other did so via words. If one is nothing short of a buffoon, the other is a master of goading.


"An audience he shall have, Treva."


Irlia Eliaden rises from an oaken wood chair with a gentle yet firm tone. It is time for the truth to be said, the moment when reality exposes the lie perpetuated by childhood dreams.


)0(


"Getting married? Guess we're at least a couple of years too late."


Expecting disappointment from the man pledging himself to her as a bond to House Eliaden, Irlia cannot mask her surprise at Cairos Ryvers' composure. He has always been synonymous with stupidity and foolhardiness rather than traits worth a maiden's glance.


"I know I should have been disappointed. Acting dumb does have a wonderful effect. But boys will become men. We have to, you see. What a self-deceiving load of shit I put myself in."


Such are the words spoken from resignation and fatalism. Childhood is a place free from reality. Adulthood is one tampered by thereof.


"Cairos, can I ask you a question?"


"Go ahead."


"How long have your acting deceived others?"


"You remember the day you held me back? When I was certain to slaughter that arsehole of a noble? I told myself I could not continue living like that. Your eyes told me I must not become a monster. But you. What about you? You're never talking like a noble before me. Why?"


"Because some things are tiring. Even before those I call friends, I must maintain this facade."


The sandy blond betrays a rueful smile. When the two were twelve, a commoner and noble made a promise in the name of love. Children will always be children regardless of whether they are boys or girls. Even today, those are the words his sole family member always says. Marvus Creek called him a cretin and hopeless loon, an absurd dreamer of being both hero and Irlia's wedded beloved.


On the other hand, Lukas Broun encouraged him to take that leap of faith, for this was nothing less than his own life. The maker defines the choices made, not the other way around. Otherwise, he would be nothing more than a victim trapped in a lie. Lukas' logic remains ever so clear despite all those years, the words pleasing every dreamer's ears for better or worse. That includes Adarl, who first proposed to him when they were thirteen. Back then, Cairos had no idea what she was thinking. Called an ugly little wench by a group of boys, her ordeal culminated in an episode in life told in the form of fisticuffs, which Cale unfortunately lost. She disappeared from his view after he mentioned the promise made to Irlia, an event her father dealt with afterwards. She worked as a serving girl under Chard's watchful eyes, a period in which she blossomed into a beautiful lass. In the words of a children's tale, the ugly duckling has always been a baby swan. And now Cairos has to announce a decision made with much effort by two fatherly men desiring only the best for their charges.


"You're not the only one getting married. I and Adarl will be getting married. Next spring, to be exact. Which means I'll be sending you off first."


With a shrug, Cairos erects a wall of steel separating fatalistic acceptance from anguished denial. As for the Yaguryo daughter of Causacean nobility, she can only arm herself with a mask of calm as her sword. Eyes of hazel never straying from his gaze, Irlia recalls that fateful day when a person of false nobility first beheld a lion's cub.


)0(


"Iry…"


"Don't worry, Ermia. I'm here."


Squeezing her friend's arm, Irlia could only watch in awe and shock at an unruly boy savaging their tormentor. No one knew where the wild child hailed from, nor could anyone discern how a smallborn could enter a school only for the rich and nobility. Sneaking a glance towards Cressandra Tanias, the Yaguryo realised she was wearing an expression no different from the rest. Only Ermia Nantes was terrified stiff, yet who could blame her for being the victim instead of a bystander?


The three had been close to each other since their eighth winter. Ermia admired Irlia's honesty, while Cressandra wanted a friend who would not judge her for her father's reputation.  Ermia detested her family watching her every move, while the less spoken about Cressandra's father, the better. The gaze Calcos Tibald Tanias directed at Irlia during a confrontation with her father the previous spring remained a nightmare. Perhaps this was why gentle Cressandra would have nothing good to say about him. The untimely death of Eirlania Ulst-Eliaden, beloved wife of Leonus Gaius Eliaden and sole daughter of House Ulst, brought them closer. Alas, it was a blessing that arrived at an obvious cost, for it was a cruelty to have people dying in their prime.


As for that raging smallborn boy, no one discovered how he could evade the security. What the Yaguryo knew, however, was that the bully had gone too far by ripping off Ermia's skirt, his arrogance pelting Irlia with lewd slurs and profanities. Only the Holy Quintet knew where he got his knife, for Frans' parents never cared whether he would go to the Five Heavens or Seven Infernos. The offensive object was then knocked away, a violent fist breaking his wrist.


"Kill you! Kill you, kill you, I'll kill you!"


The stranger's lungs unleashed those words of fury, his voice resembling a lion's roar. Blessed with an upright soul and wrath against evil, was this how a real man should be? Irlia's mother brought her to the Imperial Zoo when she was still alive. She remembered two animals captivating her sight: a lion and a wolf. The latter reminded her of someone from the past, while the former is an image of another in the present.


"Iry, stop him! We'll get implicated if Frans dies!"


The Yaguryo stared blankly at Cressandra's pleading look, Ermia shaking her head vehemently in response.


"No! Let that bastard die!"


"Ermia!"


Promptly interrupting Cressandra's rebuke, a crippled man laid a gentle hand on her shoulder.


"Your father is worse than a snivelling coward, but you're nothing like him, Your Grace. Lady Cressandra of House Tanias, I promise I'll stop this child. And besides, Cairos is always synonymous with trouble."


Calling out his son's name, the kindly man with a limp seemed to have fulfilled his promise. A moment more shocking than the violence committed suddenly arrived, the boy's question an animal's growl. His words repeated an obscene boast, each syllable slowly spoken, causing every girl to blush. As for the boys, they could only remain speechless for whatever reason in each one's head.


"How many whores in this place have you shafted? Ten? Hundred? A thousand, maybe?"


"Pilaes Ryvers! Tell your boy to shut up before I terminate your service!"


"No wonder he looks familiar…" sniffled Ermia, her school principal and Pilaes Ryvers locked in a staring duel. "His pickled herring sandwiches are the best we've ever tasted."


“None…" snivelled Frans Arnter. "Please, no more…”


Without a single word, Pilaes' son turned his back on a vanquished foe.


"Watch out!"


Irlia's warning was a fleeting moment too late as Cressandra and Ermia could only stare with horror seeping out from their hearts. A rock smashed across the boy knight's head, Frans wearing the look of a vicious animal bearing a humane visage.


Cairos offered a laugh in reply, an unimaginable feat managed by surviving a hit that could have killed someone his age. What kind of being is he? More than just a boy, he resembled more of a beast. With a twisted grin, the smallborn picked up the bloodied weapon, for panic had seized a son of nobility and dropped the rock. His right hand holding it firmly, Cairos licked the blood off a tool claimed for himself. Spitting it out like a tavern brawler with a leer worn and shoulders dropped, he was akin to a lion waiting to pounce as a vicious pursuit was now on the cards.


"Hu… huh… hah!"


Frans Arnter ran away as fast as possible, every girl, especially Ermia, mocking his plight. On the other hand, the boys started whispering among themselves, bewilderment clouding their senses. Convinced that one of them was a god, the sight of a smallborn mortal making him wet himself was a revelation. As for Irlia, she kept her eyes on a being of righteous anger, a visage which made the firstborn son of House Arnter flee like the craven knave he was.


Nobody noticed his mundane features, but the Yaguryo knew her saviour's eyes and smile. There was another person of a similar bearing, a fateful meeting during that frigid autumn haunting her. Before the world, Cairos Ryvers should have merely been one person out of countless souls. Before Irlia Eliaden, however, his anger was reminiscent of a Relentless One she met under that blue full moon a year ago.


Extending her arm, she gripped Cairos' hand. Before she realised it, jewels of sapphire blue made contact with her hazel gaze. For the rest of the day, Irlia Eliaden was as silent as a mute.


)0(


Summer enters its final portion, the bluebirds performing a symphony of joy and hope. A garden resembling the most captivating meadow surrounds the seat of House Eliaden. Grand is a building made with stones of alabaster and granite. Six lions stand erect, statues of the finest craft a head taller than the average Causacean male. Three on each side flank the porch, its reach ten spans in length. Such is a father's love given to a daughter, one who is neither his own nor his deceased wife's.


"Hey, wake up. Wake up, Iry."


A bleary-eyed Irlia wakes up to Ermia's constant calls, her fingers running through slightly tangled locks. How long has the slumber lasted? The answer to it is that she does not care. The sole daughter of House Nantes chooses not to share her best friend's sentiments. A peeress wearing a pout and sun-kissed complexion points a thumb at the evening sky.


"Guess how long you've been enjoying life, sleeping beauty?"


"I desire not to know, Ermia," responds Irlia, her giggling goading a fellow noblewoman whom she had known since they were no older than seven.


"By the Holy Quintet and Seven Infernos, Irlia of House Eliaden never fails to annoy Ermia of House Nantes. And please cut out that language. We're not at some dumb ballroom full of finely dressed cretins."


The two good friends indulge themselves in a round of laughter. Never the kind which members of the nobility are known for, the situation is akin to joyful children running about. The last time they enjoyed such a moment was before Ermia's marriage to Lysas Gloreas, a day before she would be called Lady Ermia Nantes-Gloreas by servants and smallborn alike. Not so long ago, Ermia and Cressandra were convinced Irlia would be the first to get married, Yaguryo or no Yaguryo.


"One beautiful lady off the rack like the finest wine, two more to go," grins a prideful Ermia.


"But it's still unthinkable you're the first to enter a chapel's gates."


Putting up a mock frown, Ermia taunts Cressandra with a rude gesture. The daughter of House Tanias has no choice. Shaking her head and laughing was her only response. A year of married life does not matter, for Lysas can't contain his wife's temperament. It is often said time changes people and that the natural flow of things travels in a single direction. From the past to the present, after which the future awaits. But this is not so for someone whose behaviour mirrors a daring boy, a lady less than a demure girl.


"Hey, Iry and Cress. Don't you wish we're smallborn rather than the highborn?"


"How amazing to hear Ermia Nantes-Gloreas using an obscenity to end her question."


"Shut up, Cress. You should be getting married earlier than me, given your looks and pretty arse."


Left speechless by Ermia's vulgar praise, Cressandra can only afford an embarrassed lady's frown while an amused Irlia looks on. Cressandra Tanias may be an eloquent speaker, yet comments on her most prominent body part would always force her to a corner. Ermia knows it much to her delight, a knowledge always giving her a gambit and victory in any argument.


"Word came to me that Cairos Ryvers paid you a visit."


Cressandra's attempt to put her embarrassment to the sword results in more significant awkwardness, for Cale's relationship with Irlia is information never privy to a chosen few. Eternity journeys past the three ladies fair, Irlia setting her sight on two butterflies fluttering by.


"If only one can prove the existence of gods so that their blessings are proven true."


Cressandra and Ermia leave themselves stupefied, Irlia's answer revealing the melancholy truth. They know she is about to be married, but it's just that Cairos Ryvers is not the groom. Why would a highborn desire ridicule by marrying herself down, an act proving as if she is nothing more than a harlot? Nevertheless, the cold truth sinks its blade into each listener's heart, Irlia's inner world bleeding inside. They say it is a blessing to be a highborn, but those who curse such a life are the ones living it. A commoner's daughter has more freedom to choose her lot, while a woman of the peerage would be lucky if it takes eighteen winters to cage her in. Fifteen, if not sixteen, has always been the favourite age for every patriarch of nobility when producing a male heir. Leonus' decision to delay two more years is a blessing. She was allowed to ride a horse at thirteen. Never mind the fact that it was a pony rather than a mare. She was able to learn swordplay come her sixteenth winter, her skill nothing more than fanciful strokes bereft of function. Many of those of senior status call her beyond control, while few are those her age admiring the false noble for that inner fire revealed.


"You're scaring me, Iry. Can you tell us what in the Holy Quintet and Seven Infernos happened?"


"Cairos is getting married. To Adarl Tayne."


"Well, there goes the happy ending. Those minstrels should be hanged, drawn, and quartered for singing out their lies. So what about the bond that idiot swore before the Holy Quintet? Are you going to release him from that oath?"


"Yes."


“A hard decision, Irlia,” says Cressandra, her visage sombre. "One akin to sending a loved one into exile without other choices."


"Cairos was my shield against insults, the sword against scoundrels, a knight when defending my honour. Even my father has nothing but good words to say about him. It was his duty as my bond, and I have discharged him from his oath complete with my blessing."


The sorrow in Irlia's reply is evident, a trembling tone showing cracks across a wall separating the heart from the mind. The only thing left undone is the shedding of tears, for she promised herself she would never cry. Neither in front of Cairos nor anyone else, this is her only way to send him off and the best farewell present. Two years ago, she believed he was her prince. Two years later, she has no choice but to accept the actual princess is never her. Has the boy ever noticed a girl's feelings for him? She doubted his stupidity despite reactions of buffoonery reciprocating her feelings, her instincts whispering he was more intelligent than he appeared to be.


Then a hand seizes the book held tightly in her grip, Irlia's wide-eyed shock greeted by Ermia's mischievous smile. She tries to snatch it back, but Ermia's back faces her instead. Understanding her good friend's personality fails to clear her senses, Irlia wrestles Ermia Nantes onto the ground. As they roll over the grass, there is no way Irlia Eliaden can secure victory. She can only afford to let Ermia have her way. One more attempt to retrieve the book by force and the risk of ripped pages would be too real to be dismissed.


"Fine, Ermia. I declare you the victor."


Laughing loudly at victory rightfully and vigorously earned, the strawberry blonde peeress begins flipping through the pages. Her eyes soon widened in amazement, the occasional glance towards her Yaguryo friend betraying incredulity. Curiosity seizing her, Cressandra walks over to look at what Irlia wrote. Twirling her straight locks around the finger, Cressandra can only fixate her eyes on a blushing Irlia, wavy hair of raven black dancing along a tune whistled by the wind.


"Unbelievable!" exclaims Ermia, her tone booming in Cressandra's ears. "I know you can draw, Iry. But this good? You might as well draw for little children!"


"I hope you will fall over senseless, Ermia."


Surprised by an abruptly released snappish attitude, Irlia is not the only one taken aback. Why did she feel annoyed moments ago? The images drawn belong to the past. There is no way she will meet him again, that very him. Why did she lose herself in this situation mockingly beyond her control?


"Well, he's handsome. A right shame not as handsome as my beloved husband, Lysas Gloreas."


"Always boasting of the only man insane enough to sleep beside you every night? You never change even for a single day, Ermia."


"What about you, Cressandra? Lys may not be that right in his head, but are you crazy enough to swoon over Iry's comely elven prince?"


"Well… I prefer a less brooding man."


"You mean as bright as the dawn and not as dark as the night?"


"If you want to say it this way, then I have no choice but to agree."


Baffled and utterly flustered, Irlia musters every bit of grit to suppress a storm inside her. Struggling to subjugate a revolt staged by emotions, the authority of her mind struggles to contain a raging force refusing to be chained. Then her lungs suddenly empty themselves, starvation of air too much for her to bear. It is not as if she drew him while in a trance, yet there is something about him pulling her into a vortex of want. Darkness conquers her senses, and the last thing discerned is Ermia's booming voice and Cressandra's hand covering her mouth in shock.


)0(


I watch my past seven years ago unfolding, myself seated as the lone audience. Everything is surreal. Where I am is not the way to spend one's eighteenth birthday. Leers exposing my fears back then, my kidnappers spared no effort unmasking their hopeless lives. Why men would want to commit their lust unto a girl of eleven winters is a question I will never know the answer to. Ermia pointed out that outlaws like them only desire money and ransom, and Cressandra asked why both. This conversation was two years ago, but I still remember a sombre Cressandra nodding in response to Ermia's answer.


"Only ransom if you're a son. If you're a daughter, then ransom exacted plus getting sold to a bordello."


They claimed to be after my father's gold, yet said gold was nothing to these ravenous animals. They aimed to get two things: their undeserved reward and my body. One end was all they wanted: to renege on their word and sell me like what Ermia mentioned. I knew what they were thinking, for each man spoke aloud out his mind.


Should sins and all things evil from the heart hold a higher authority than the simplest dignity everyone deserves?


I ask myself this question occasionally. There must be a difference between man and beast. Is no one ever safe from evil regardless of birth and status?


"No honour there is in feeding the fire of evil with waters of wickedness. 'Tis why the gods are also sinners if they truly live. For we are their image in the same way they are of ours."


My mother, not from birth, taught me this much when she reasoned with an arrogant preacher. Her words are why I loathe such a life. What purpose does the promise of power serve if your soul does not know what it is living for? What gods are appeased by heinous people committing heinous acts?

My father is no stranger to people performing deplorable deeds. Without being cursed with the luck to see them, this is how I know certain things. My mother instructed me not to follow gods I do not know, while my father echoed her sentiments. They say husband and wife are the greatest minds that think alike, but there were moments when I wondered whether she did love her husband despite his unreservedly-given love.


Then, he entered the act abruptly. Chaos Incarnate are the only words my inner self can conjure. Hacked down were twenty bandits bereft of remorse, no reprieve and mercy shown. His movements were alluring, beauty beheld in the form of flitting images and flashes of steel. It remains so whenever I think about it, recalling my saviour weaving to and fro still robs me of my breath. Those living my life shunned me, and they correctly claimed a Yaguryo is not Causacean. As for him, his eyes betrayed a life ten times worse whenever I remember them. I know not how, but I know for sure.


Like a monster in children's tales, his eyes were crimson red. Unlike children before a beast, I felt no fear.


Was he a demon many smallborn have whispered about in terror?


Or perhaps this was someone forced to be an avatar of death?


Could this man be chaos itself in the flesh? After all, the heart and head proclaimed the exact words: Chaos Incarnate.


Questions without answers I force away as I know with no doubt that this dream is not the end. It is but only the beginning of something I cannot foresee. My heart reaches out to the hero brandishing a bloodstained sword. I stand up from my seat with a hand extending towards the stage. Intuition tells me he is a living symbol of conflict. I trust my mother. She used to say true indeed are instincts born from a woman. He is not the type Ermia or Cressandra would fancy, but is he handsome?


He is the rugged type who is comfortable with charming smallborn girls serving in taverns or even in a bordello. Treva once commented such men were only good enough for whores. My father was unimpressed by this bluntest jest, as a stinging slap and equally harsh words ensured that history would not repeat itself.


I see the full moon gradually laying down its cards, the lunar sky invaded by a captivating sea of blue. The resultant clarity ensnares my soul. Something tells me he has to be someone from that enigmatic race called the Relentless Ones, beings who mysteriously fascinated my mother. Silent acknowledgement greets the hooded figure as he turns around after a pause, his back the most poignant portrait. Mother spoke before how fair and mighty they are, their hair of wintry snow setting themselves apart from the elves.


A violent gale assaults both the stage and below. It is the kind of frigid blast that arrives every eleventh month at autumn's end. Its force resembles a blizzard during winter. His cloak billows wildly left and right. With his hood blown off, the wind directs the course according to its whims.


I never expected a complexion bronzed like a Tamurian, but I would never call his stark white hair and distinct features a lie. Our eyes met each other for the first time, that of a little girl and an enigmatic prince. Burning jewels of crimson red supplanted by the most beautiful blue I've ever seen, he pulled his left hand away from my longing grasp.


It belonged to an azure moon hanging above, the never-ending blanket of clearest blue.


There is no difference between the past and present. May the future be like this as well.


Why am I having such a thought?


If only I could tell him that night my name is Irlia Eliaden.


)0(

Glossary


Causacean: A human race known for fair complexion and various hair colours. Inspired by the Caucasian people. The term Causasean is modified after the word Caucasian.

Yaguryo: A human race known for fair complexion and black hair. However, the fairness of skin colour differs from that of the Caucasean. Inspired by the East-Asian people, in particular the Japanese and Koreans. The term Yaguryo is modified after the words Goguryeo and Yayoi.

Saturday, 16 March 2024

Year of the Dragon's Dogma 2 Pt 3

So here I am, doing Part 3 of my Dragon's Dogma 2 post series. I'm doing this post mainly because I downloaded its character creator and want to say some things about it. However, I need more than character creation to do a post, no matter how short it may be. Thankfully, there are other things for me to talk about. I hope to come up with a decent length of words.

People die when they are killed

https://www.youtube.com/watch?v=iAXvqVvyEPg

In a recent article, Itsuno mentioned the issue of NPC death. This is interesting because of the possible situational context. Namely, escort quests. That's the only possibility. This leads to why Itsuno mentioned character deaths in this possible context. Was it because character death is impossible in the first Dragon's Dogma game where escort quests are concerned? It's interesting because under what other circumstances would you have an NPC with you who can only kill a rabbit at best? Another question is whether such a scenario would suit a ranged vocation better than a melee. Imagine running back and forth to ensure no one dies in the process. Or you don't have to do anything for the aggro to attack the NPC. Who knows?

Safety hazards. Please be careful
One possibility in Dragon's Dogma is being grabbed by a flying object and dropped to the ground. Obviously, this leads to instant death. In the second game, everything stayed the same, which leads to the question of how to predict such circumstances. The reality is that players shouldn't expect themselves to zoom the camera upwards once every five minutes to see whether there's some kind of UFO waiting to abduct them like a terrorist. That'd be too tiring. Then I came across a YouTube short by someone called Dantics where he was gushing over the combat system. My focus was on something other than that. Instead, I was paying attention to the final scene, where a goblin ran up and unleashed a rolling boulder of doom to flatten the Arisen. The only ones flattened by the rolling boulder of doom were its fellow goblins (no IDF-Hamas comparisons, please). This begs whether some rumbling sound would come out. After all, it's physics. While it makes more sense to see the boulder of doom rolling down and react accordingly instead of doing the same by listening, would abnormal sounds be used to alert Arisens of potential flying objects out to abduct them? It'd be weird to hear a griffin chirp like a sparrow. As for what kind of sound harpies make apart from singing, like how harpies sing in BG3, that would be interesting. Although I'm very sure they won't be clucking like chickens. It'd be a bummer to get abducted in an open space with no terrain to hide as a countermeasure. Or move in another direction when an abnormal sound comes out. Of course, there is another possibility. Namely, a Pawn pointing out a flying object nearby. Seriously, it'd be terrible to be abducted without warning.

Are inns all over the place?
One question about Dragon's Dogma 2 is how many settlements will be in the game. In the previous DD game, there were only two settlements: Cassardis and Gran Soren. This time around, there may be more if there's anything implied by the oxcarts. Last time I checked, oxcarts didn't exist in the first DD game. And besides, including them would be weird since it's only two locations. As a result, there's likely an inn for every settlement. The same goes for vendors, although I can't say the same for counterfeiters. Then we have the vocation maisters. Will they be concentrated at the starting village of Melve? I doubt so. If there's any additional motivation behind exploration, it'd be finding vocation maisters as if you're playing Pokemon Go. In fact, some of the vocation maisters may not even be in settlements if Sigurd's images on the official site are anything to go by.

Royal Rumble
I've seen some gameplay footage on YouTube, and the combat gameplay really resembles a tavern brawl more than an organised fight. In this sense, DD2 isn't Elden Ring. The latter is more about duelling and an organised approach to combat. DD2? If Elden Ring is the showcase event of Wrestlemania, DD2 is the showcase event of the Royal Rumble. Target prioritising is definitely important. I've seen a gameplay video on YouTube where an armoured cyclops fight was complicated by a pack of wolves, and the streamer got murdered by those mutts because they weren't dealt with fast enough.

Oh, and one more thing. It's always possible for one giant monster to gatecrash your fight with another big monster. In this battle between Godzilla and Mechagodzilla, it's a no-brainer to focus on the one you're fighting instead of fighting both Godzilla and Mechagodzilla.

Adjustable difficulty
Itsuno had said that DD2 would be more challenging than the first DD. Unless Reno Gazette Journal got the translation wrong (which in theory at least was possible), the exact wording is, "a pretty hard game compared to the previous one". I googled the first DD game's difficulty level, and the feedback was that the original game was already hard enough. It's as if Itsuno thought the first game was way too easy. Again, this might be a translation error. Things did happen before.

Mistranslation or not, this made me wonder whether I should purchase the game. The reason is that I have a job, and the work-life balance in Singapore is stereotypically East Asian. Just look at Japan, South Korea, and China. They're East Asian countries. Then, take a look at Singapore. We're an East Asian majority country. In fact, it was a miracle (or a madman's determination) that I could clear the entire FF14 storyline in slightly over a year. I'm not my fellow Singaporean, whose name is Arthars. He games for a living. I don't. I can't say I envy him, but I can say we live two very different lives. At the same time, FF14 Dawntrail is coming out possibly around this June/July (apparently, it's back on schedule for Yoshi-P and co considering Endwalker's release date was an anomaly). There is still a chance for me to try out DD2, though. In the worst-case scenario, I would end up burning 90+ SGD. I'm actually a flat-spender who rarely spends money on new games.

Interestingly, there were Steam community users who said the game was easy. Some said that hard mode was... well, hard, while others said it was only hard on paper. This might imply that a lot hinges on your party setup since you must fight blind to discover an enemy's weakness. That plus doing the notice board quests. Can you imagine doing the Cassardis well quest at a level lower than 7 or 8? Those reptiles would curbstomp you. And don't get people started on rescuing Quina from Witchwood.

This brings us to the issue of adjustable difficulty. The big question is how it would work. From what I assumed in the context (i.e. Itsuno mentioned implementing it into the system), it's likely something like Resident Evil 4 Remake. Coincidentally, both were made using the RE Engine. If anything is to go from RE Remake's example, we may have three tiers of difficulty. The lowest tier could yield more health curative drops, while standard difficulty wouldn't add anything. As for the third tier of difficulty, that may be the hard mode players of the first game would be familiar with. Beyond that, AI difficulty would remain unchanged, with the challenge level adjusted according to player performance. Of course, would every player be okay with it? I'm sure some would rather see the standard difficulty slider instead of this. In fact, I understand if someone says this is a controversial decision.

On one hand, casual gamers would be forced out of their comfort zone in ways more than one. On the other hand, hardcore gamers may feel this is nothing more than a sub-par hard mode. One thing I suspect about Itsuno's vision for DD2 is that he's out to prove casual gamers can play games of a higher difficulty so long the conditions are right. On the flip side, DD2 combat involves a narrower scope of concentration due to how the ability controls work. It's more about getting used to menu-switching and going on from there. It's like 2 core skills, 4 weapon skills, and 6 augments. That's it. I wouldn't be surprised if theory-crafting in DD2 will be easier than some may think.

Lastly, here's some Pawn designs I've made
Character creation for DD2 is now making the news from Kotaku to Forbes. All over the world, gamers are creating designs from Timothée "the Jewish version of Timothy" Chalamet and the Emilia "she survived it like Clark Kent's sis" Clarke version of Daenerys Targaryen to the likes of Doraemon and Pikachu. As if that's not enough, some channelled their inner Ito "the Stephen King of Japan" Junji (it will be hilarious if the likes of Chalamet, Clarke, and Ito end up playing DD2 because of this). While I didn't attempt my own version of Karolina "no pun jokes on her last name, please" Shiino and Yamasaki "the first alphabet of YKK" Taku, I did try to create the DD2 version of Koizumi "he's not responsible for Super Mario" Junichiro. It was a failure, and I gave up the ghost. I tried creating Ronald Reagan. I nearly succeeded because there was a character face template that looked like him. However, the hairstyle option wasn't available. That plus the upper lip of the so-called Reagan model clearly didn't look... well, Reagan. It's interesting to see some character face templates looking like people we see on TV or in movies. An example is the Sean "not Austin" Astin version of Samwise Gamgee. It's nuts if you're to ask me.

To give myself a challenge, I decided to create an Emilia Clarke. Not the Daenerys version but herself as a person. So why did I choose to do so? The reason is this image below. Apparently, one thing led to an urge to do something crazy.

Seriously, you can really do this if you dare to.

No, she won't be my main Pawn if I play this game.

Streamlining of inclinations
I'm going to point out that Pawn inclination has been streamlined. In the first game, it can seem convoluted. You have nine options, each with strengths and weaknesses depending on your party setup. In DD2, however, you only have four options: Kindhearted, Calm, Simple, and Straightforward. I'd say it makes your Pawn planning much easier as the text is easy to understand (i.e. you have a good idea of what your main Pawn will probably do). So unless Itsuno chucks a curveball at the players, I don't think inclination change will be an issue.

And to end this post...
I decided to take the DD2 vocation quiz. While I don't take such a thing seriously more often than not, the results made me reassess myself. Is my way of doing things constructive to playing a Thief? Or does it make me better for other vocations? After a few attempts at doing the quiz (it's on the official site), I realise maybe, just maybe, I'm more comfortable playing a Magick Archer if the vocation quiz is anything to go by. Sure, my focus thrives on adrenaline. In this manner, I can try out the Thief vocation. After all, playing a Thief is probably about climbing and stabbing until your stamina hits below 50% (around 30%, by my estimation, if you have the Endurance augment). At the same time, however, I wouldn't be surprised if I'd perform better from range due to a better time reading the fight. Either way, I don't function well as a player if I'm playing as a tank.

If I insist on playing Thief, the Weapon Skills list may look like this: Helm Splitter/Biting Wind, Enkindled Blades, Powder Charge (apparently, triggering the bomb would result in auto retreating. Good for getting off a Godzilla if it starts thrashing like an angry American) and Smoke Screen for tanking support/Concussive Step for Helm Splitter follow-up. If I were to play a Magick Archer, I would use Irradiant Orb (for open-space AoE), Ricochet Seeker (for closed-space AoE), Flamefang Arrow (which will probably be my staple spell 9 out of 10 times), and Remedy Arrow (healing or rezzing).

Speaking of Magick Archer, one thing I noticed about playing this and the Archer vocation is that using a keyboard and mouse differs from using the controller. Using the controller means you have more say in mobility, as the left analog stick is intended to have better movement than the W-A-S-D keys on the keyboard. Can you imagine moving and shooting with a keyboard and mouse? I don't know about you, but it's unthinkable to me. Playing with a keyboard and mouse means effective positioning is more vital than mobility.

This is what it means to play with a controller


This is what it means to play with a keyboard and mouse

Thursday, 7 March 2024

Year of the Dragon's Dogma 2 Pt II (This is going to be really short)

Well, March 22 is nearing. In other words, Dragon's Dogma 2 will be released in less than three weeks. Truthfully, it's been a disheartening week or so. Recently, my country's educational ministry decided to release a curriculum focusing on the Israel-Hamas War. It was a bad idea because people had already chosen their sides. Understanding is only applicable if and when people choose to. After all, you can't legislate understanding. Things then only seemed to go from bad to worse. From the alternate media not giving the Jewish community space to air its views to posters accusing NTU of aiding in Israel's war efforts (i.e. in their own words, genocide), the only thing left waiting to happen is another Six-Day War or Yom Kippur War. Seriously, this is one of those moments where I don't want to talk to people to protect myself from grief. Depending on a specific factor, I may (or may not) have a nice distraction from the Singaporean version of Hamlet. Come to think of it, are we living in a Shakespearean reality?


30 fps issue

If there is a reason for me not to get Dragon's Dogma 2, it'd be this. The rumours were finally put to rest and proven true: The game will run at approximately 30 fps. And that's not even to include the factor of instability. As expected, Reddit went Fukushima mode. Okay, it's not that bad. There's one Reddit thread entirely of complaints. However, there are others where questions are asked whether things are really that bad. Things were quite civilised since we're talking about Reddit instead of Singapore. But if there's anything I'm sure of, it'd be Capcom possibly going all out to ensure a stable 30 fps. The fact that DD2 doesn't have a performance mode may be pointing towards this. I'll wait for reviews once it is released before buying. That should be 2-3 days after launch.

Demo and patience

As a Singaporean, I'm too used to having a fast-food mentality. We're too used to wanting things fast. Especially fast grades and equally fast success. Do we admire Pep "the stereotypical Catalan genius" Guardiola? Yes. But are we able to nurture another stereotypical Catalan genius? No. If Thomas Edison was a Singaporean, I doubt he'd have invented the light bulb. Enough of my griping. Let's move on to the subject of patience. This word is clearly the polar opposite of a fast-food culture. Patience is the name of the game if you're to play DD2. Itstylo has stated the game will NOT hold your hands like an ah-kong. Once you start playing the game, you must be your own ah-kong. Can't think critically? Too bad. Don't want to fail? Then don't play this game.

And since I'm a Singaporean, DD2 is bound to be a culture shock. All the games I've played involved quest markers. So imagine playing a game where the quest details tell you which direction to go and nothing else. Using my brain, however, there's always a hope that the objective point shouldn't be somewhere far off. Of course, that's a fallible assumption unless proven right. Then, we have the return of time-gated quests. This is something I'm very sure I'll fail a lot. While I can analyse things, my ability to read maps is nonexistent. In fact, I suspect I'll be opening the map at least twice as many times as the average player if I decide to play it. Thankfully, reviewing quests is adorable. There's only this much the game can cut the players loose. So yeah, there's some semblance of a journal/quest board, so the players don't miss out on anything.

While I relish the challenge, I need to test myself to see whether DD2 is the game for me. A lot of things have clicked into place except for two: The 30 fps issue and patience. This is where the demo comes in. Now, it has yet to be announced by the bigwigs at Capcom. We may get a definite answer to this at 7 am local Singapore time. Of course, it's possible that a lot hinges on when the final vocation showcase trailer for Warfarer comes out. After all, it'd feel weird to release the demo before that. I'll only take one quest at a time if I play it.

Fighter: Either you or your main Pawn

Now information has it that your starting point upon playing the game would be the fortress village of Melve. There stands the Fighter vocation maister Lennart. Simply put, the most convenient vocation to level up is possibly Fighter. That plus there are bound to be quests in the starting area. So, that's where you start learning before doing the more dangerous and challenging stuff.

Rated M for implied sex

It's official. The sexual themes listed in ESRB's rating referred to sex scenes. Or rather implied sex scenes with sex workers. At the same time, the harpies and sphinx are officially topless, minus the nipples. In other words, this is the kind of game you wouldn't want kids to play. And that's not to mention plenty of blood, gore, and monsters screaming like angry people in pain. In a certain way, it's even more rated M than Baldur's Gate 3. One thing to note, however, is the question of why the lack of sexually explicit visuals even though Itstylo has no qualms in portraying uncensored violence. This reminds me of the Japanese release of Baldur's Gate 3, where government censors reason why explicit nudity was cut from the Japanese version. Just don't ask me why the Japanese porn industry is legit because I don't come from a political dynasty whose surname starts with the letter K, LDP or no LDP. Anyway, if my guess is correct, this was also the reason why DD2 will NOT have any sexually explicit visuals. Personally, I'm comfortable with a line being drawn. If this 30-fps game can run better than expected, I may have a go at it. That is unless Capcom screws up the PC port.

Before I continue, I'm going to speculate on Wilhelmina. There's something about the way she dresses that's definitely different from the likes of Ulrika, Doireann, and Nadinia. There's such a logic called era-relevant. If people have a problem with what I'm saying, that's because their imagination isn't my problem. Simply put, the Rose Chateau she owns is a famous brothel. In the classic high fantasy setting, it's natural that men hold all the power apart from certain exceptions like Cersei, Daenerys, and Disa. As the OF platform has effectively proven, a horny man is a useful man.

Since sex scenes are synonymous with romance in the modern era of video gaming, whether we like it or not, this raises the question of whether the player character can romance the main Pawn (note that I never said having sex because you can separate romance from sex). An interesting aspect of storytelling is the Dragonsplague. Is this an indication that the main Pawn is more relevant in the plot? If so, will this point to the possibility of romancing the main Pawn? This was something players found a bummer in the first DD game.

Press R1 for...

I won't be doing any analysis on the vocation trailers. The reason is that others are in a better position than me to do so. With that said, my assumption of Mystic Spearhand's R1 being the teleportation strike was wrong when I analysed a specific gameplay video on YouTube. So what does the Redoubted Bolt R1 command do? I'll be waiting to find out.

One interesting thing I noticed, however, is the R1 for Sorcerers. In an IGN gameplay video, using R1 when not switched to the Weapon Skills menu would speed up random spells instead of specific ones. This leads to the question of whether the random selection effect also applies to the Weapon Skills menu. Or would it be R1+the chosen spell?

Interestingly, AoE attacks didn't result in friendly fire.

Cross-posting screw-up?

To end this on a quirky note, I realised that the DD Facebook page is likely using a cross-posting tool linked to the DD Twitter/X account. In other words, whatever is posted on Facebook would be reflected on Twitter/X (Note that the other way around isn't the case). I mentioned it because I noticed something weird about the Mystic Spearhand post on X. Long story short, the said X post was removed despite vocation trailer posts always being a case of cross-posting from Facebook. I knew it because I noticed something weird when the X post was reflected via Google. In the Facebook post, the media file was a video. In its X counterpart, it was an image link. At the same time, the hashtag #DragonsDogma2 was missing in the X post. Apart from that, the text was identical.

Simply put, it looked more like a copy-and-paste job with cross-posting temporarily disabled. Then it got removed. How did I know it? I clicked on the X post out of curiosity. How in the blue hell could an image file be confused for a video file? Why in the blue hell did the hashtag go missing? Was it an angry employee out to exact some semblance of revenge? But that'd feel too contrived, as there would always be more embarrassing alternatives. It's weird.