Disclaimer: Views are of the blogger's own and does not (necessarily) reflect actual common-sense.

Friday 18 May 2018

Winter's Requiem [冬の鎮魂曲] Pt II

Originally, John intended to do this post much later. This is due to other aspects of the gameplay being of a higher priority. Yet, the heart keeps saying otherwise. Then John's fellow otters (?) decided to lend a paw (?) through this and that. John had half a mind to up something from Berserk. Then he decided not to. Because at least at this point in time, it's not worth it. John has more constructive things to do. Like re-upping Aeravor's in-game profile for this post.

http://republicofotters.blogspot.com/2018/05/winters-requiem-pt-i.html

Edit: John has added certain details on the gameplay here. Also, this song is the only reason why he's able to resist fatigue till now.

And now for the upgraded [x2] bio (done via copy and paste)

Aeravor
Primary parameters:
Strength-10
Fortitude-9
Dexterity-15
Wit-6
Resolve-19


Starting secondary parameters:
Base damage: 15% of equipped weapon's maximum damage [10% starting base damage; 5% class bonus]
Maximum hit points: 32000
Physical resistance: -30% damage taken
Movement speed: 18% [8% starting movement speed; 10% profession bonus]
Attacking speed: 22% [7% starting attacking speed; 15% fighting style bonus]
Critical hit: 29.5%; based on target having 100% hit points [20% starting critical hit; 9.5% class bonus]
Critical weapon damage: 185% of equipped weapon's maximum damage [180% from the Geimhreadh deum; 5% class bonus]
Maximum focus: 200%
Focus usage: -19% Focus depletion [Resolve score of 19]
Magic resistance: 70%
Critical effect: 40%

[x]
Nurture: Fighter; Swift; Ranger
They say nurturing an individual will decide which path shall be taken. Some are craftsmen and some turned out to be whores. There are those working their lives away in honest living or frittering away their lives as wastrels belonging to the nobility. Then there are sellswords of every kind while heroes tend to appear should the world see burning, looting, killing, and raping happening all over itself like some abominable disease.
Nurture refers to the character's way of dealing with the trials and tribulations ahead, hence it confers certain bonuses from the beginning of the game. Class affects the parameters while fighting style influences the way a character fights a combat. As for profession, it affects specific ways of an individual's approach in a world no different from a living crucible.

Class: Fighter
[+0.5% base damage bonus per point in Strength]
[+0.5% base critical hit bonus per point in Resolve]
[+5% to starting critical damage]

Fighting style: Swift
[Starting attacking speed is set at 15%]
[Heavy attacks can be cancelled at any moment of the animation, but will only deal 25% damage upon hit]

Profession: Ranger
[Starting movement speed is set at 10%]
[First weapon attack in any combat always deals critical damage against any unaware target]
[Terrain sensor gauge is always set at 25% and builds up 5% faster]

[x]
Nature: Geimhreadh; Vánagandr; Requiem From Winter Past
Nature is about two things. Namely, what and who. The former refers to existence while the latter refers to identity. One is physical, the other of the mind and emotions. Nature is one side of a coin while nurture forms the other. Hence, nature gives another set of abilities from the beginning of the game.


Deum: Geimhreadh
[Maximum hit points bonus via Strength increases to 3% per point whenever levelling up]
[Starting critical damage is set at 180%]
[+1 Resolve (Original Resolve score-18)]

Trait: Vánagandr
[Hit points regenerate at 2% of the maximum amount per second]
[Damage dealt via thaumaturgy powers against demons is automatically counted as critical effect]
[Gains 50% of maximum hit points as temporary hit points whenever metallurgy power is activated. Temporary hit points gained cannot exceed 100% of the maximum hit points amount]

Path: Requiem From Winter Past
[Gains 1 stack of Pursuit whenever losing at least 15% of the maximum hit points in a single attack, but lose 1 stack of Ferocity whenever interrupted, dazed, or stunned. Pursuit gives 0.5% critical hit bonus per stack in play. Once Pursuit reaches 10 stacks, all stacks will be cleared and Steelborn will be triggered]
~Steelborn
[Regains 10% Focus per hit with a 20-second cooldown afterwards; any critical hit will reset the cooldown. Critical hit bonus gained via Pursuit is retained for the entire duration. Steelborn lasts for 2 minutes and cannot be triggered again for the next 3 minutes. Pursuit cannot be gained for the next 30 seconds after Steelborn effect expires. Steelborn also gives 20% bonus resistance to all control effects]

[x]
Drive and Overdrive: Thviti; Chaos Incarnate
Drive and Overdrive, the two powers which also form a part, if not a major portion, of the individual's identity. Both powers can only be actively triggered. A Drive can be done in any moment of combat, but an Overdrive can only be done if the Focus gauge is at least 70% full. Should the individual's life force falls to a certain level (40% of maximum hit points or below), the Overdrive will be even more powerful than normally expected. Drive powers can be used without restrictions, but usage requires sufficient stamina. As for Overdrive powers, they can only be used once per day.

Drive: Thviti
More than just an ability unique to one individual, Thviti is the official name used for a Vánagandr's ability to teleport and attack at will so long as the target can be seen. Known as "hitter" to the dwarves and "batterer" to the elves, this ability can target up to five enemies within range with a total of five attacks dealt. If less than five targets are available, the number of attacks dealt per target will be randomly allocated. Against a single target, the final hit will deal critical damage.

Overdrive: Chaos Incarnate
Entering a berserk state as the Chaos Incarnate for 20 seconds, Aeravor gains 150% increase in magic damage while any weapon damage dealt is counted as critical damage. Metallurgy power will automatically trigger. After Chaos Incarnate expires, Aeravor takes 20% more damage with his Focus gauge disabled for ten seconds. However, thaumaturgy and metallurgy powers can be used as usual so long they haven't been used prior to Chaos Incarnate mode.

[x]
Aspects: Wolfblood; Contra Mundum; Survivor
Aspects deal with the important details of the individual's life. Like how a body is made up of many parts, life is like a structure comprising of gears moving constantly. Aspects are all about paths an individual chooses. However, only one can be chosen. Once the character reaches level 4, a choice must be made on which path to take. From that point, the chosen aspect will progress from one tier to the next. At level 4, the first tier will be unlocked. At level 20, the second tier will be unlocked. Once the character reaches level 40, the final tier will be unlocked.

Wolfblood-Wolfblood refers to the lineage of the Vánagandr even though no one knows exactly what manner of beings they are. Despite boasting elven features, the stark white hair and unnatural capabilities hint at something far more fearsome. Hence, 'tis a little wonder that they are called monsters of the gods by the Teutonians who first gave them the fief of Ván.

Tier 1
Wolf of War: During combat, hit points regeneration will increase at 5% of the maximum amount instead.
Tier 2
Endless Pursuit: Whenever a metallurgy power results in a critical effect, movement speed is increased by 4% and critical hit is increased by 10%.
Tier 3
Monster of the Gods: Whenever a metallurgy power is triggered, a powerful blast will envelop the surrounding area. All enemies caught in the blast take damage equivalent to 25% of their respective maximum hit points. Afterwards, affected targets will receive 10% less healing.

Contra Mundum-Being the enemy of the world is never something a sane person would gladly take up. In fact, one cannot be blamed for saying only the truly insane would desire such a calling. Despite this term existing since the Age of Renown, Contra Mundum remains known to archaeologists, scholars, and well-learned collectors when it comes to the meaning. Yet ironically, the Age of Renown still remains an obscure chapter in the pages of history.

Tier 1
Foebane: Critical chance bonus given by Pursuit per stack is increased to 1%.
Tier 2
Enemy of the Odds: If Chaos Incarnate is triggered while Steelborn is active, the user takes only 10% more damage after Chaos Incarnate expires with the penalty duration reduced to 5 seconds.
Tier 3
Mocking Death Itself: Pursuit can no longer be lost through any means.

Survivor-To fight is never to win, but rather to survive. In the same way beasts and birds of the wild fight to achieve this end, civilisation has always been doing the very same thing despite justifications from those benefitting from it. Yet, those furthest away from the civilised world have never forgotten the roots of greatness as historians and scholars call it.

Tier 1
Master Tracker: Movement speed increases by 10%; enables potion brewing skill.
Tier 2
Steel and Instinct: Critical hit is increased by 10%; critical damage is increased by 12%.
Tier 3
Battlefield Assassin: If at least one ally is present during combat, enemies cannot target the character unless the first attack is made. Any unaware non-boss target attacked will have a 15% chance of being slain outright if the first strike is dealt with the chance reduced to 5% afterwards. Terrain sensor gauge is now set at 100%.


[x]
Feat: Monster of Ván
What kind of a feat can one achieve? Countless tales have been sung and many a song composed over this question taunting us for ages, but only two manners of beings can answer it. Either the finest hero that has ever lived or the greatest villain ever known. Upon unlocking all the three tiers of an aspect, the character will eventually discover the answer to this question. Before that, a trial awaits at level 50.

Feat: Monster of Ván
Many say the mark of a monster lies in the conduct, some say the proof of one lies in the power residing within. As one whom his peers called the Monster of Ván, Aeravor has the ability to command all the four deums. A monstrous feat in the eyes of every other Vánagandr as every user of thaumaturgy can only command one deum. Whenever Aeravor uses a thaumaturgy power, there's a 30% chance of the next thaumaturgy power being that of another deum randomly. If this effect triggers, a buff from the list below will trigger according to the deum type. All buffs will last for 10 seconds.


[Earrach: Enters an ethereal state immune to physical damage and control effect with magic resistance increased by 50%. Activating Earrach while controlled will remove all control effects, but the duration will be reduced by half.]
[Samhradh: Gains bonus damage equivalent to the percentage of hit points lost including temporary hit points.]
[Fómhar: Gains a shield absorbing up to 200% of the maximum hit points. Confers immunity to Focus loss for 3 seconds if the shield depletes before the duration ends.]

[Geimhreadh: Weapon attacks will ignore damage resistance. Gains temporary hit points equivalent to 30% of the maximum amount.]

[x]
Quotes
"They said Roshamahat saved the life of her only child, but I knew better. She carried a monster in her womb, that's why you're called the Monster of Ván. But no one should ever judge a mother for exchanging her life for the baby if the truth came out, stillborn or no stillborn."
~Erik Sohren

"Prepare to meet your god. DIE."
~Aeravor when activating Chaos Incarnate

"Die, trash."
~Aeravor when activating Thviti

*Maniacal laughter resembling the howling of a wolf*
~Aeravor when attacking a single target with Thviti


Quotes when Chaos Incarnate activates
"Monster... MONSTER!!!!"
~random non-demonic enemy

"One of us... no, you're not..."
~random demonic enemy

"That thing... ah'na tried to protect you from that thing... HOW CAN YOU BETRAY HER?"
~Sarel Aphros

"Oh... shit happens. This is gonna be fun."
~Tristan Aias

"The pinnacle of beauty, that which cannot be reined in and surpassed."
~Edeaux de Serpentwine

"...The darkness and its back..."
~Arondight

"Tch... my blood... it's churning."
~Gael Kodr

"He's done it again, Ji. You better leash Aera before he goes out of control."
~Lars Alterfate

"..."
~Roin de Bladefort

"His back... no, don't do that!"
~Alestrial Eliaden

Next up: John needs to end this now. His leg is itching for no reason beyond the possibility of the climate. Not sure what he will do next. Until then...

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